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Crew Member is a category of Upgrades in X-Wing.Ships that can equip a Crew Member are:

Ships with crew slots # of slots Faction
YT-1300 2 Rebel
Firespray-31 1 Imperial & Scum
HWK-290 1 Rebel & Scum
Lambda-class Shuttle 2 Imperial
B-Wing (with B-Wing/E2 modification) 1 Rebel
GR-75 Medium Transport 2 Rebel
CR90 Corvette (Fore) [with Tantive IV Title] 1 [2] Rebel
CR90 Corvette (Aft) 1 Rebel
TIE Phantom 1 Imperial
YT-2400 1 Rebel
VT-49 Decimator 3 Imperial
Raider-Class Corv. (Aft) 2 Imperial
Gozanti-Class Cruiser 2 Imperial
YV-666 3 Scum
K-Wing 1 Rebel
TIE Bomber (with TIE Shuttle title) 2 Imperial
Jumpmaster 5000 1 Scum
VCX-100 2 Rebel
Attack Shuttle 1 Rebel
G-1A Starfighter 1 Scum
ARC-170 1 Rebel
Lancer-class Pursuit Craft 1 Scum
Sabine's TIE Fighter (with Sabine's Masterpiece title) 1 Rebel
Upsilon-class Shuttle 2 Imperial
Quadjumper 1 Scum
U-Wing 2 Rebel
C-ROC Cruiser 2 Scum
Scurrg H-6 Bomber 1 Scum
Auzituck Gunship 2 Rebel
Sheathipede-class Shuttle 1 Rebel
TIE Reaper 2 Imperial
Crew Member Introduced In Squad Points Restrictions & Descriptors Text
Chewbacca Wave 2 4 Rebel only. Discard after use When you are dealt a Damage card, you may immediately discard that card and recover 1 shield. Then, discard this Upgrade card.
Luke Skywalker Wave 2 7 Rebel only. After you perform an attack that does not hit, you may immediately perform a primary weapon attack. You may change 1 Focus result to a Hit result. You cannot perform another attack this round.
Nien Nunb Wave 2 1 Rebel only. You may treat all Straight maneuvers as green maneuvers.
Weapons Engineer Wave 2 3 none You may maintain 2 target locks (only 1 per enemy ship). When you acquire a target lock, you may lock onto 2 different ships.
Gunner Wave 2 5 none After you perform an attack that does not hit, you may immediately perform a primary weapon attack. You cannot perform another attack this round.
Mercenary Copilot Wave 2 2 none When attacking at Range 3, you may change 1 of your hit results to a critical result.
Intelligence Agent Wave 3 1 none At the start of the Activation phase, choose 1 enemy ship at Range 1-2. You may look at that ship's chosen maneuver.
Recon Specialist Wave 3 3 none When you perform a focus action, assign 1 additional focus token to your ship.
Saboteur Wave 3 2 none ACTION: Choose 1 enemy ship at Range 1 and roll 1 attack die. On a hit or critical result, choose 1 random facedown Damage card assigned to that ship, flip it faceup, and resolve it.
Darth Vader Wave 3 3 Imperial only. After you perform an attack against an enemy ship, you may suffer 2 damage to cause that ship to suffer 1 critical damage.
Rebel Captive Wave 3 3 Imperial only. Once per round, the first ship that declares you as the target of an attack immediately receives 1 stress token.
Navigator Wave 3 3 none When you reveal a maneuver, you may rotate your dial to another maneuver with the same bearing. You cannot rotate to a red maneuver if you have any stress tokens.
Flight Instructor Wave 3 4 none When defending, you may reroll one of your focus results. If the attacker's pilot skill is '2' or lower, you may reroll 1 of your blank results instead.
Carlist Rieekan Rebel Transport 3 Rebel only. Huge Ship only. At the start of the Activation phase, you may discard this card to treat each friendly ship's pilot skill as "12" until the end of the phase.
Jan Dodonna Rebel Transport 6 Rebel only. Huge Ship only. When another friendly ship at Range 1 is attacking, it may change 1 of its hit results to a critical result.
Toryn Farr Rebel Transport 6 Rebel only. Huge Ship only. ACTION:  Spend any amount of energy to choose that many enemy ships at Range 1-2. Remove all focus, evade, and blue target lock tokens from those ships.
WED-15 Repair Droid Rebel Transport 2 Huge Ship only. ACTION: Spend 1 energy to discard 1 of your facedown Damage cards, or spend 3 energy to discard 1 of your faceup Damage cards.
C-3PO Tantive IV 3 Rebel only. Once per round, before you roll 1 or more defense dice, you may guess aloud a number of evade results. If you roll that many evade results (before modifying dice), add 1 evade result.
Han Solo Tantive IV 2 Rebel only. When attacking, if you have a target lock on the defender, you may spend that target lock to change all of your Focus results to Hit results.
Leia Organa Tantive IV 4 Rebel only. Discard after Use. At the start of the Activation phase, you may discard this card to allow all friendly ships that reveal a red maneuver to treat that maneuver as a white maneuver until the end of the phase.
R2-D2 Tantive IV 4 Rebel only. At the end of the End phase, if you have no shields, you may recover 1 shield and roll 1 attack die. On a hit result, randomly flip 1 of your facedown Damage cards faceup and resolve it.
Raymus Antilles Tantive IV 6 Rebel only. Huge Ship only. At the start of the Activation phase, choose 1 enemy ship at Range 1-3. You may look at that ship's chosen maneuver. If the maneuver is white, assign that ship 1 stress token.
Targeting Coordinator Tantive IV 4 Limited. Energy. Energy: You may spend 1 energy to choose 1 friendly ship at Range

1-2. Acquire a target lock, then assign the blue target lock token to the chosen ship.

Tactician Wave 4 2 Limited. After you perform an attack against a ship inside your firing arc at Range 2, that ship receives 1 stress token.
Jan Ors Rebel Aces 2 Rebel only. Once per round, when a friendly ship at Range 1-3 performs a focus

action or would be assigned a focus token, you may assign that ship an evade token instead.

Kyle Katarn Rebel Aces 3 Rebel only. After you remove a stress token from your ship, you may assign a focus token to your ship.
Lando Calrissian Wave 5 3 Rebel only. ACTION: Roll 2 defense dice. For each focus result, assign 1 focus token to your ship. For each evade result, assign 1 evade token to your ship.
Dash Rendar Wave 5 2 Rebel only. You may perform attacks while overlapping an obstacle. Your attacks cannot be obstructed.
"Leebo" Wave 5 2 Rebel only. ACTION: Perform a free boost action. Then receive 1 ion token.
Fleet Officer Wave 5 3 Imperial only. ACTION: Choose up to 2 friendly ships at Range 1-2 and assign 1 focus token to each of those ships. Then receive 1 stress token.
Mara Jade Wave 5 3 Imperial only. At the end of the Combat phase, each enemy ship at Range 1 that does not have a stress token receives 1 stress token.
Moff Jerjerrod Wave 5 2 Imperial only. Discard, special. When you are dealt a faceup Damage card, you may discard this Upgrade card or another Crew Upgrade card to flip that Damage card facedown (without resolving its effect).
Ysanne Isard Wave 5 4 Imperial only. At the start of the Combat phase, if you have no shields and at least 1 Damage card assigned to your ship, you may perform a free evade action.
Greedo Wave 6 1 Scum only. The first time you attack each round and the first time you defend each round, the first Damage card dealt is dealt faceup.
K4 Security Droid Wave 6 3 Scum only. After executing a green maneuver, you may acquire a target lock.
Outlaw Tech Wave 6 2 Scum only. Limited. After you execute a red maneuver, you may assign 1 focus token to your ship.
Admiral Ozzel Imperial Raider Expansion Pack 2 Huge Ship only. Imperial only. Energy. ENERGY: You may remove up to 3 shields from your ship. For each shield removed, gain 1 energy.
Captain Needa Imperial Raider Expansion Pack 2 Huge Ship only. Imperial only. If you overlap an obstacle during the Activation Phase, do not suffer 1 faceup damage card. Instead, roll 1 attack die. On a hit or a critical result, suffer 1 damage.
Emperor Palpatine Imperial Raider Expansion Pack 8 Imperial only. Once per round, before a friendly ship rolls dice, you may name a die result. After rolling, you must change 1 of your dice results to the named result. That die result cannot be modified again.
Grand Moff Tarkin Imperial Raider Expansion Pack 6 Huge Ship only. Imperial only. At the start of the Combat Phase, you may choose another ship at Range 1-4. Either remove 1 focus token from the chosen ship or assign 1 focus token to that ship.
Shield Technician Imperial Raider Expansion Pack 1 Huge Ship only. When you perform a recover action, instead of spending all of your energy, you can choose any amount of energy to spend.
Bossk Wave 7 2 Scum only. After you perform an attack that does not hit, if you are not stressed, you must receive 1 stress token. Then assign 1 focus token to your ship and acquire a target lock on the defender.
Bombardier Wave 7 1 none When dropping a bomb, you may use the [2 straight] template instead of the [1 straight] template.
Agent Kallus Imperial Assault Carrier Expansion Pack 2 Imperial only. At the start of the first round, choose 1 enemy small or large ship. When attacking or defending against that ship, you may change 1 of your focus results to a hit or evade result.
Rear Admiral Chiraneau Imperial Assault Carrier Expansion Pack 3 Huge Ship only. Imperial only. Action: Execute a white (1 forward) maneuver.
Construction Droid Imperial Assault Carrier Expansion Pack 3 Huge Ship only. Limited. When you perform a recover action, you may spend 1 energy to discard 1 facedown Damage card.
"Chopper" Wave 8 0 Rebel only. You may perform actions even while you are stressed. After you perform an action while you are stressed, suffer 1 damage.
"Zeb" Orrelios Wave 8 1 Rebel only. Enemy ships inside your firing arc that you are touching are not considered to be touching you when either you or they activate during the Combat phase.
Ezra Bridger Wave 8 3 Rebel only. When attacking, if you are stressed, you may change 1 of your focus results to a crit result.
Hera Syndulla Wave 8 1 Rebel only. You can reveal and execute red maneuvers even while you are stressed.
Kanan Jarrus Wave 8 3 Rebel only. Once per round, after a friendly ship at Range 1-2 executes a white maneuver, you may remove 1 stress token from that ship.
Sabine Wren Wave 8 2 Rebel only. Your upgrade bar gains the bomb upgrade icon. Once per

round, before a friendly bomb token is removed, choose 1 enemy ship at Range 1 of that token. That ship suffers 1 damage.

4-LOM Wave 8 1 Scum only. When attacking, during the "Modify Attack Dice" step, you may receive 1 ion token to choose 1 of the defender's focus or evade tokens. That token cannot be spent during this attack.
Zuckuss Wave 8 1 Scum only. When attacking, you may receive any number of stress tokens to choose an equal number of defense dice. The defender must reroll those dice.
"Gonk" Wave 8 2 Scum only. ACTION: Place 1 shield token on this card.

ACTION: Remove 1 shield token from this card to recover 1 shield (up to your shield value).

Boba Fett Wave 8 1 Scum only. After performing an attack, if the defender was dealt a faceup Damage card, you may discard this card to choose and discard 1 of the defender's Upgrade cards.
Dengar Wave 8 3 Scum only. When attacking, you may reroll 1 attack die. If the defender is a unique pilot, you may instead reroll up to 2 attack dice.
Systems Officer Imperial Veterans Expansion Pack 2 Imperial only. Limited. After you execute a green maneuver, choose another friendly ship at Range 1. That ship may acquire a target lock.
Tail Gunner Wave 9 2 Limited. When attacking from your rear-facing auxiliary firing arc, reduce the defender's agility by 1 (to a minimum of "0").
Latts Razzi Wave 9 2 Scum only. When defending, you may remove 1 stress token from the attacker to add 1 evade result to your roll.
Ketsu Onyo Wave 9 1 Scum only. At the start of the End phase, you may choose 1 enemy ship inside your firing arc at Range 1-2. That ship does not remove its tractor beam tokens.
IG-88D Wave 9 1 Scum only. You have the pilot ability of each friendly ship with the IG-2000 Upgrade card (in addition to your own pilot ability).
Finn Heroes of the Resistance 5 Rebel only. When attacking with a primary weapon or defending, if the enemy ship is inside your firing arc, you may add 1 blank result to your roll.
Rey Heroes of the Resistance 2 Rebel only. At the start of the End phase, you may place 1 of your ship's focus tokens on this card. At the start of the Combat phase, you may assign 1 of those tokens to your ship.
Hotshot Co-Pilot Heroes of the Resistance 4 none When attacking with a primary weapon, the defender must spend 1 focus token if able. When defending, the attacker must spend 1 focus token if able.
Captain Rex Wave 10 2 Rebel only. After you perform an attack that does not hit, you may assign 1 focus token to your ship.
Kylo Ren Wave 10 3 Imperial only. ACTION: Assign the "I'll Show You the Dark Side" Condition card to an enemy ship at Range 1-3.
General Hux Wave 10 5 Imperial only. ACTION: Choose up to 3 friendly ships at Range 1-2. Assign 1 focus token to each of those ships and assign the "Fanatical Devotion" Condition card to 1 of them. Then receive 1 stress token.
Operations Specialist Wave 10 3 Limited. After a friendly ship at Range 1-2 performs an attack that does not hit, you may assign 1 focus token to a friendly ship at Range 1-3 of the attacker.
Unkar Plutt Wave 10 1 Scum only. After executing a maneuver that causes you to overlap an enemy ship, you may suffer 1 damage to perform 1 free action.
BoShek Wave 10 2 None When a ship you are touching activates, you may look at its chosen maneuver. If you do, its owner must rotate the dial to an adjacent maneuver. The ship can reveal and execute that maneuver even while stressed.
Jyn Erso Wave 10 2 Rebel only. Action. Action: Choose 1 friendly ship at Range 1-2. Assign 1 focus token to that ship for each enemy ship inside your firing arc at Range 1-3. You cannot assign more than 3 tokens in this way.
Cassian Andor Wave 10 2 Rebel only. At the end of the Planning phase, you may choose an enemy ship at

Range 1-2. Guess aloud that ship's bearing and speed, then look at its dial. If you are correct, you may rotate your dial to another maneuver.

Baze Malbus Wave 10 3 Rebel only. After you perform an attack that does not hit, you may immediately perform a primary weapon attack against a different ship. You cannot

perform another attack this round.

Bistan Wave 10 2 Rebel only. When attacking at Range 1-2, you may change 1 of your hit results to a critical result.
Bodhi Rook Wave 10 1 Rebel only. When you acquire a target lock, you can lock onto an enemy ship at Range 1-3 of any friendly ship.
Inspiring Recruit Wave 10 1 none Once per round, when a friendly ship at Range 1-2 removes a stress token, it may remove 1 additional stress token.
Cikatro Vizago C-ROC Cruiser Expansion Pack 0 Scum only. At the start of the End phase, you may discard this card to replace a faceup Illicit or Cargo Upgrade card you have equipped with another Upgrade card of the same type of equal or fewer squad points.
Azmorigan C-ROC Cruiser Expansion Pack 2 Huge Ship only. Scum only. At the start of the End phase, you may spend 1 energy to replace a faceup Crew or Team Upgrade card you have equipped with another Upgrade card of the same type of equal or fewer squad points.
Jabba The Hutt C-ROC Cruiser Expansion Pack 5 Scum only. When you equip this card, place 1 illicit token on each illicit Upgrade card in your squad. When you are instructed to discard an Upgrade card, you may discard 1 illicit token on that card instead.
Breach Specialist Wave 11 1 none When you are dealt a faceup Damage card, you may spend 1 reinforce token to flip it facedown (without resolving its effect). If you do, until the end of the round, when you are dealt a faceup Damage card, flip it facedown (without resolving its effect).
Wookiee Commandos Wave 11 1 Rebel only. When attacking, you may reroll your focus results.
Cad Bane Wave 11 2 Scum only. Your upgrade bar gains the Bomb upgrade icon. Once per round, when an enemy ship rolls attack dice due to a friendly bomb detonating, you may choose any number of Focus and blank results. It must reroll those results.
Maul Wave 12 3 Scum only, unless your squad contains Ezra Bridger When attacking, If you are not stressed, you may receive any number of stress tokens to reroll that many attack dice.

After performing an attack that hits, you may remove 1 of your stress tokens.

Courier Droid Wave 12 0 Limited. At the start of the "Place Forces" step, you may choose to treat your pilot skill as "0" or "8" until the end of the step.
Saw Gerrera Saw's Renegades Expansion Pack 1 Rebel only. When attacking, you may suffer 1 damage to change all of your focus results to critical results.
Magva Yarro Saw's Renegades Expansion Pack 2 Rebel only. After defending, you may acquire a target lock on the attacker.


Death Troopers Wave 14 2 Imperial only. After another friendly ship at Range 1 becomes the defender, if you are inside the attacker’s firing arc at Range 1-3, the attacker receives 1 stress token.
Director Krennic Wave 14 5 Imperial only. During set up, before the "Place Forces" step, assign the "Optimized Prototype" Condition to a friendly Galactic Empire ship with 3 or fewer shields.
ISB Slicer Wave 14 2 Imperial only. After you perform a jam action against an enemy ship, you may choose a ship at Range 1 of that ship that is not jammed and assign it 1 jam token.
Tactical Officer Wave 14 2 Imperial only. Your action bar gains the coordinate action.

All items (97)

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