Elite Talent is a category of Upgrades in X-Wing.
Different from most Upgrades categories, Elite Talents are not restricted to specific Ships. Indeed, every Ship can equip an Elite Talent as long as the pilot chosen has the icon in its Upgrade Bar.
Elite Talent | Introduced in | Squad Points | Restrictions | Text |
---|---|---|---|---|
Determination | Core Set | 1 | none | When you are dealt a faceup Damage card with the Pilot trait, discard it immediately without resolving its effect. |
Marksmanship | Core Set | 3 | none | Action: When attacking this round, you may change 1 of your focus results to a critical result and all your other focus results to hit results. |
Expert Handling | Wave 1 | 2 | none | Action: Perform a free barrel roll action. If you do not have the barrel roll action icon, receive 1 stress token. You may then remove 1 enemy target lock from your ship. |
Swarm Tactics | Wave 1 | 2 | none | At the start of the Combat phase, you may choose 1 friendly ship at Range 1. Until the end of this phase, treat the chosen ship as if its pilot skill were equal to your pilot skill. |
•Squad Leader | Wave 1 | 2 | none | Action: Choose 1 ship at Range 1-2 that has a lower pilot skill than you. The chosen ship may immediately perform 1 free action. |
Draw Their Fire | Wave 2 | 1 | none | When a friendly ship at Range 1 is hit by an attack, you may suffer 1 of the uncanceled critical results instead of the target ship. |
Elusiveness | Wave 2 | 2 | none | When defending, you may receive 1 stress token to choose 1 attack die. The attacker must reroll that die. If you have at least 1 stress token, you cannot use this ability. |
Veteran Instincts | Wave 2 | 1 | none | Increase your pilot skill value by 2. |
Expose | Wave 2 | 4 | none | Action: Until the end of the round, increase your primary weapon value by 1 and decrease your agility value by 1. |
Deadeye | Wave 2 | 1 | Small Ship only. | You may treat the "Attack (Target Lock):" header as "Attack (Focus):". When an attack instructs you to spend a target lock, you may spend a focus token instead. |
Push The Limit | Wave 2 | 3 | none | Once per round, after you perform an action, you may perform 1 free action shown in your action bar. Then receive 1 stress token. |
Daredevil | Wave 2 | 3 | none | Action: Execute a white (Left Turn 1) or (Right Turn 1) maneuver. Then, receive 1 stress token. Then, if you do not have the boost action, roll 2 attack dice. Suffer any damage and critical damage rolled. |
Adrenaline Rush | Wave 3 | 1 | none | When you reveal a red maneuver, you may discard this card to treat that maneuver as a white maneuver until the end of the Activation phase. |
Opportunist | Imperial Aces | 4 | none | When attacking, if the defender does not have any focus or evade tokens, you may receive 1 stress token to roll 1 additional attack die. You cannot use this ability if you have any stress tokens. |
Wingman | Wave 4 | 2 | none | At the start of the Combat phase, remove 1 stress token from another friendly ship at Range 1. |
Decoy | Wave 4 | 2 | none | At the start of the Combat phase, you may choose 1 friendly ship at Range 1-2. Exchange your pilot skill with that ships pilot skill until the end of the phase. |
Predator | Wave 4 | 3 | none | When attacking, you may reroll 1 attack die. If the defender's pilot skill value is "2" or lower, you may instead reroll up to 2 attack die. |
Outmaneuver | Wave 4 | 3 | none | When attacking a ship inside your firing arc, if you are not inside that ship's firing arc, reduce its agility value by 1 (to a minimum of 0). |
•Lone Wolf | Wave 5 | 2 | none | When attacking or defending, if there are no other friendly ships at Range 1-2, you may reroll 1 of your blank results. |
Stay on Target | Wave 5 | 2 | none | When you reveal a maneuver, you may rotate your dial to another maneuver with the same speed. Treat your maneuver as a red maneuver. |
Intimidation | Wave 5 | 2 | none | When you are touching an enemy ship, reduce that ship's agility value by 1. |
Ruthlessness | Wave 5 | 3 | Imperial only. | After you perform an attack that hits, you must choose 1 other ship at Range 1 of the defender (other than yourself). That ship suffers 1 damage. |
•Bodyguard | Wave 6 | 2 | Scum only. | At the start of the Combat phase, you may spend a focus token to choose a friendly ship at Range 1 with a higher pilot skill than you. Increase its agility value by 1 until the end of the round. |
Calculation | Wave 6 | 1 | none | When attacking, you may spend a focus token to change 1 of your focus results to a critical result. |
Crack Shot | Wave 7 | 1 | none | When attacking a ship inside your firing arc, at the start of the "Compare Results" step, you may discard this card to cancel 1 of the defender's evade results. |
Lightning Reflexes | Wave 7 | 1 | Small Ship only. | After you execute a white or green maneuver on your dial, you may discard this card to rotate your ship 180°. Then receive 1 stress token after the "Check Pilot Stress" step. |
Wired | The Force Awakens Core Set | 1 | none | When attacking or defending, if you are stressed, you may reroll 1 or more of your Focus results. |
Cool Hand | Wave 8 | 1 | none | When you receive a stress token, you may discard this card to assign 1 focus or evade token to your ship. |
Juke | Wave 8 | 2 | Small Ship only. | When attacking, if you have an evade token, you may change 1 of the defender's Evade results to a Focus result. |
Adaptability | Wave 8 | 0 | Dual Card. | (Side 1) Increase your pilot skill value by 1.
(Side 2) Decrease your pilot skill value by 1. |
Rage | Wave 8 | 1 | none | Action: Assign 1 focus token to your ship and receive 2 stress tokens. until the end of the round, when attacking, you may reroll up to 3 attack dice. |
Attanni Mindlink | Wave 8 | 1 | Scum only. Limit 2 Per Squad. | Each time your are assigned a focus or stress token, each other friendly ship with Attanni Mindlink must also be assigned the same type of token if it does not already have one. |
Fearlessness | Wave 9 | 1 | Scum only. | When attacking, if you are inside the defender's firing arc at Range 1 and the defender is inside your firing arc, you may add 1 hit result to your roll. |
Snap Shot | Heroes of the Resistance | 2 | none | After an enemy ship executes a maneuver, you may perform this attack against that ship.
ATTACK: Attack 1 ship. You cannot modify your attack dice and cannot attack again this phase. |
Trick Shot | Heroes of the Resistance | 0 | none | When attacking, if the attack is obstructed, you may roll 1 additional attack die. |
•A Score to Settle | Wave 10 | 0 | none | During setup, before the "Place Forces" step, choose 1 enemy ship and assign the "A Debt to Pay" Condition card to it.
When attacking a ship that has the "A Debt to Pay" Condition card, you may change one focus result to a critical result. |
Expertise | Wave 10 | 4 | none | When attacking, if you are not stressed, you may change all of your focus results to hit results. |
•Swarm Leader | Wave 10 | 3 | none | When performing a primary weapon attack, choose up to 2 other friendly ships that have the defender inside their firing arcs at Range 1-3. Remove 1 evade token from each chosen ship to roll 1 additional attack die for each token removed. |
Intensity | Wave 11 | 2 | Small Ship only. Dual card. | After you perform a boost or barrel roll action, you may assign 1 focus or evade token to your ship. If you do, flip this card.
Other side At the end of the Combat phase, you may spend 1 focus or evade token to flip this card. |
Selflessness | Wave 11 | 1 | Small ship only. Rebel only. | When a friendly ship at range 1 is hit by an attack, you may discard this card to suffer all uncancelled hit results instead of the target ship. |
Saturation Salvo | Wave 12 | 1 | none | After you perform an attack with a Torpedo or Missile secondary weapon that does not hit, each ship at Range 1 of the defender with an agility value lower than the squad cost of the Torpedo or Missile Upgrade card must roll 1 attack die and suffer any damage or critical damage rolled. |
Debris Gambit | Wave 13 | 2 | Small Ship only. | Action: Assign 1 evade token to your ship for each obstacle at Range 1, to a maximum of 2 evade tokens. |
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