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Missiles

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Missile is a category of Upgrades in X-Wing. Missiles are a type of secondary weapons, characterized by the need of a having a Target Lock and discarding the Missile card to Attack.

Ships that can equip a Missile are:

Missile Introduced in Squad Points Restrictions Dice Range Other Text
Cluster Missiles Wave 1 4 Spend a Target Lock 3 1-2 Perform this attack twice.
Concussion Missiles Wave 1 4 Spend a Target Lock 4 2-3 When you peform this attack you may change 1 of your blank results to a hit result.
Assault Missiles Wave 2 5 Spend a Target Lock 4 2-3 If this attack hits, each other ship at Range 1 of the defender suffers 1 damage.
Homing Missiles Wave 2 5 Requires Target Lock 4 2-3 The defender cannot spend evade tokens during this attack.
Ion Pulse Missiles Wave 4 3 Requires Target Lock 3 2-3 If this attack hits, the defender suffers 1 damage and recieves 2 ion tokens. Then cancel all dice results.
Chardaan Refit Rebel Aces -2 A-Wing only. N/A N/A none
Proton Rockets Rebel Aces 3 Requires Focus 2 1 You may roll additional attack dice equal to your agility value, to a maximum of 3 additional dice.
Advanced Homing Missiles Wave 7 3 Requires Target Lock 3 2 If this attack hits, deal 1 faceup Damage card to the defender. Then cancel all dice results.
XX-23 S-Thread Tracers Wave 8 1 Requires Focus 3 1-3 If this attack hits, each friendly ship at Range 1-2 of you may acquire a target lock on the defender. Then cancel all dice results.
Unguided Rockets Wave 11 2 Requires Focus 2 slots 3 1-3 Don't discard

Your attack dice can be modified only by spending a focus token for its standard effect.

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