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Modification Icon





Modifications are special upgrades that do not appear in any ship's upgrade bar. Any ship may equip a modification unless the card is restricted to a specific type of ship. Each ship is limited to one modification.

Modification Introduced in Squad Points Restrictions Text
Engine Upgrade Wave 2 4 none Your action bar gains the boost action icon.
Shield Upgrade Wave 2 4 none Increase your shield value by 1.
Stealth Device Wave 2 3 none Increase your agility value by 1. If you are hit by an attack, discard this card.
Anti Pursuit Lasers Wave 3 2 Large ship only. After an enemy ship executes a maneuver that causes it to overlap your ship, roll 1 attack die. On a hit or critical result, the enemy ship suffers 1 damage.
Targeting Computer Imperial Aces 2 none Your action bar gains the target lock action icon.
Hull Upgrade Imperial Aces 3 none Increase your hull value by 1.
Combat Retrofit Rebel Transport 10 GR-75 only. Huge Ship only. Increase your hull value by 2 and your shield value by 1.
Munitions Failsafe Wave 4 1 none When attacking with a secondary weapon that instructs you to discard it to perform the attack, do not discard it unless the attack hits.
Advanced Cloaking Device Wave 4 4 TIE Phantom only. After you perform an attack, you may perform a free cloak action.
Stygium Particle Accelerator Wave 4 2 none When you either decloak or perform a cloak action, you may perform a free evade action.
B-Wing/E2 Rebel Aces 1 B-Wing only. Your upgrade bar gains the Crew upgrade icon.
Countermeasures Wave 5 3 Large ship only. At the start of the Combat phase, you may discard this card to increase your agility value by 1 until the end of the round. Then you may remove 1 enemy target lock from your ship.
Experimental Interface Wave 5 3 none Once per round, after you perform an action, you may perform 1 free action from an equipped Upgrade card with the "Action:" header. Then receive 1 stress token.
Tactical Jammer Wave 5 1 Large ship only. Your ship can obstruct enemy attacks.
Autothrusters Wave 6 2 Ships with Boost action icon only. When defending, if you are inside the attacker's firing arc beyond Range 2 or outside the attacker's firing arc, you may change 1 of your blank results to an evade result.
Advanced SLAM Wave 7 2 none After performing a SLAM action, if you did not overlap an obstacle or another ship, you may perform a free action that is on your action bar.
Twin Ion Engine Mk. II Wave 7 1 TIE only. You may treat all bank maneuvers (left or right) as green maneuvers.
Maneuvering Fins Wave 7 1 YV-666 only. When you reveal a turn maneuver (left turn or right turn}, you may rotate your dial to the corresponding bank maneuver (left bank or right bank) of the same speed.
Ion Projector Wave 7 2 Large ship only. After an enemy ship executes a maneuver that causes it to overlap your ship, roll 1 attack die. On a HIT or CRITICAL HIT result, the enemy ship receives 1 ion token.
Integrated Astromech Wave 8 0 X-wing only. When you are dealt a Damage card, you may discard 1 of your Astromech Upgrade cards to discard that Damage card (without resolving its effect).
Automated Protocols Imperial Assault Carrier Expansion Pack 5 Huge ship only. Once per round, after you perform an action that is not a recover or reinforce action, you may spend 1 energy to perform a free recover or reinforce action.
Optimized Generators Imperial Assault Carrier Expansion Pack 5 Huge ship only. Once per round, when you assign energy to an equipped Upgrade card, gain 2 energy.
Ordnance Tubes Imperial Assault Carrier Expansion Pack 5 Huge ship only. You may treat each of your Hardpoint upgrade icons as a Torpedo or Missile upgrade icon.

When you are instructed to discard a Torpedo or Missile Upgrade card, do not discard it.

Guidance Chips Wave 8 0 none Once per round, when attacking with a Torpedo or Missile secondary weapon, you may change 1 die result to a hit result (or a crit result if your primary weapon value is "3" or higher).
Long Range Scanners Imperial Veterans Expansion Pack 0 Ship with both Torpedo & Missile upgrade icons only. You can acquire target locks on ships at Range 3 and beyond. You cannot acquire target locks on ships at Range 1-2.
Gyroscopic Targeting Wave 9 2 Lancer-Class Pursuit Craft only. At the end of the Combat phase, if you executed a 3, 4 or 5-speed maneuver this round, you may rotate your mobile firing arc.
Vectored Thrusters Wave 9 2 Small ship only. Your action bar gains the barrel roll action icon.
Captured TIE Wave 10 1 TIE Fighter only. Rebel only. Enemy ships with a pilot skill value lower than yours cannot declare you as the target of an attack. After you perform an attack, or when you are the only remaining friendly ship in play, discard this card.
Spacetug Tractor Array Wave 10 2 Quadjumper only. Action: Choose a ship inside your firing arc at Range 1 and assign a tractor beam token to it. If it is a friendly ship, resolve the effect of the tractor beam token as though it were an enemy ship.
Lightweight Frame Wave 10 2 TIE only. Ships with agility value of "2" or lower only. When defending, after rolling defense dice, if there are more attack dice than defense dice, roll 1 additional defense die.
Pulsed Ray Shield C-ROC Cruiser Expansion Pack 2 Rebel and Scum only. During the End phase, you may receive 1 ion token to recover 1 shield (up to your shield value). You can equip this upgrade only if your shield value is "1".
Deflective Plating Wave 13 1 B/SF-17 Bomber only. When a friendly bomb detonates, you may choose not to suffer its effects. If you do, roll an attack die. On a [HIt] result, discard this card.
Smuggling Compartment Heroes of the Resistance 0 YT -1300 and YT-2400 only. Limited. Your upgrades bar gains the llicit icon. You may equip another modification that costs 3 or less squad points.
Servomoter S-Foils Saw's Renegades 0 T-65 X-Wing only. Dual Card. Reduce your primary attack value by 1. Your action bar gains boost. Treat your [2 left] and [2 right] bank maneuvers as green.

At the start of the activation phase, you may flip this card.

Other Side

Your action bar gains barrel roll. If you are not stressed, when you reveal a [3 left] or [3 right] turn maneuver, you may treat it as a red [3 Tallon roll left] or [3 Tallon roll right] in the same direction.

At the start of the activation phase, you may flip this card.

All items (36)

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