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Flying an X-Wing sure beats herding nerfs all day, let me tell ya!

A-Wing Edit

B-Wing Edit

E-Wing Edit

HWK-290 Edit

K-Wing Edit

T-70 X-Wing Edit

U-Wing Edit

X-WingEdit

Y-WingEdit

YT-1300 Edit

YT-2400Edit

Z-95 Headhunter Edit


Pilots Sorted Table
Edit

Pilot Squad Cost Pilot Skill Pilot Ability Ship
Arvel Crynyd 23 6 You may declare an enemy ship inside your firing arc that you are touching as the target of your attack. A-Wing
Gemmer Sojan 22 5 While you are at Range 1 of at least 1 enemy ship, increase your agility value by 1. A-Wing
Green Squadron Pilot 19 3 A-Wing
Jake Farrell 24 7 After you perform a focus action or are assigned a focus token, you may perform a free boost or barrel roll action. A-Wing
Prototype Pilot 17 1 A-Wing
Tycho Celchu 26 8 You may perform actions even while you have stress tokens. A-Wing
Blue Squadron Pilot 22 2 B-Wing
Dagger Squadron Pilot 24 4 B-Wing
Ibtisam 28 6 When attacking or defending, if you have at least one stress token, you may reroll 1 of your dice. B-Wing
Keyan Farlander 29 7 When attacking, you may remove 1 stress token to change all of your focus results to hit results. B-Wing
Nera Dantels 26 5 You can perform Torpedoes secondary weapon attacks against enemy ships outside your firing arc. B-Wing
Ten Numb 31 8 When attacking, 1 of your critical results cannot be canceled by defense dice. B-Wing
Blackmoon Squadron Pilot 29 3 E-Wing
Corran Horn 35 8 At the start of the End phase, you may perform one attack. You cannot attack during the next round. E-Wing
Etahn A'baht 32 5 When an enemy ship inside your firing arc at Range 1-3 is defending, the attacker may change 1 of its hit results to a critical result. E-Wing
Knave Squadron Pilot 27 1 E-Wing
Jan Ors 25 8 When another friendly ship at Range 1-3 is attacking, if you have no stress tokens, you may receive 1 stress token to allow that ship to roll 1 additional attack die. HWK-290
Kyle Katarn 21 6 At the start of the Combat phase, you may assign 1 of your focus tokens to another friendly ship at Range 1-3. HWK-290
Roark Garnet 19 4 At the start of the Combat phase, choose 1 other friendly ship at Range 1-3. Until the end of the phase, treat that ship's pilot skill value as "12". HWK-290
Rebel Operative 16 2 HWK-290
Esege Tuketu 28 6 When another friendly ship at Range 1-2 is attacking, it may treat your focus tokens as its own.

K-Wing

Guardian Squadron Pilot 25 4 K-Wing
Miranda Doni 29 8 Once per round when attacking, you may either spend 1 shield to roll 1 additional attack die or roll 1 fewer attack die to recover 1 shield. K-Wing
Warden Squadron Pilot 23 2 K-Wing
Poe Dameron (HOR) 33 9 While attacking or defending, if you have a focus token, you may change 1 of your focus results to a hit or evade result. T-70 X-Wing
"Blue Ace" 27 5 When performing a boost action, you may use the [1 left] or [1 right] turn template. T-70 X-Wing
"Red Ace" 29 6 The first time you remove a shield token from your ship each round, assign 1 evade token to your ship. T-70 X-Wing
Blue Squadron Novice 24 2 T-70 X-Wing
"Snap" Wexley 28 6 After you execute a 2-, 3- or 4-speed maneuver, if you are not touching a ship, you may perform a free boost action T-70 X-Wing
Jess Pava 25 3 When attacking or defending, you may reroll 1 of your dice for each other friendly ship at Range 1. T-70 X-Wing
Nien Nunb 29 7 When you recieve a stress token, if there is an enemy ship inside your firing arc at Range 1, you may discard that stress token. T-70 X-Wing
Ello Asty 30 7 While you are not stressed, you may treat your [Talon Roll Left] and [Talon Roll Right] maneuvers as white maneuvers. T-70 X-Wing
Poe Dameron 31 8 While attacking or defending, if you have a focus token, you may change 1 of your focus results to a hit or evade result. T-70 X-Wing
Red Squadron Veteran 26 4 T-70 X-Wing
Cassian Andor 27 6 At the start of the Activation phase, you may remove 1 stress token from 1 other friendly ship at Range 1-2. U-Wing
Bodhi Rook 25 4 When a friendly ship acquires a target lock, that ship can lock onto an enemy ship at Range 1-3 of any friendly ship. U-Wing
Heff Tobber 24 3 After an enemy ship executes a maneuver that causes it to overlap your ship, you may perform a free action U-Wing
Blue Squadron Pathfinder 23 2 U-Wing
Biggs Darklighter 25 5 Other friendly ships at Range 1 cannot be targeted by attacks if the attacker could target you instead. X-Wing
Garven Dreis 26 6 After spending a focus token, you may place that token on any other friendly ship at Range 1-2 (instead of discarding it).

X-Wing

Jek Porkins 26 7 When you receive a stress token, you may remove it and roll 1 attack die. On a hit result, deal 1 facedown Damage card to this ship. X-Wing
Luke Skywalker 28 8 When defending, you may change 1 of your focus results to an evade result. X-Wing
Red Squadron Pilot 23 4 X-Wing
Rookie Pilot 21 2 X-Wing
Tarn Mison 23 3 When an enemy ship declares you as the target of an attack, you may acquire a target lock on that ship.

X-Wing

Wedge Antilles 29 9 When attacking, reduce the defender's agility value by 1 (to a minimum of "0"). X-Wing
Wes Janson 29 8 After you perform an attack, you may remove 1 focus, evade, or blue target lock token from the defender X-Wing
"Dutch" Vander 23 6 After acquiring a target lock, choose another friendly ship at Range 1-2. The chosen ship may immediately acquire a target lock. Y-Wing
Gold Squadron Pilot 18 2 Y-Wing
Gray Squadron Pilot 20 4 Y-Wing
Horton Salm 25 8 When attacking at Range 2-3, you may reroll any of your blank results. Y-Wing
Han Solo (HOR) 46 9 When you are placed during setup, you can be placed anywhere in the play area beyond Range 3 of the enemy ships. YT-1300
Rey 45 8 When attacking or defending, if the enemy ship is inside your firing arc, you may reroll up to 2 of your blank results. YT-1300
Resistance Sympathizer 38 3 YT-1300
Chewbacca (HOR) 42 5 When another friendly ship at Range 1-3 is destroyed (but has not fled the battlefield), you may perform an attack. YT-1300
Chewbacca 42 5 When you are dealt a faceup Damage card, immediately flip it facedown (without resolving its ability). YT-1300
Han Solo 46 9 When attacking, you may reroll all of your dice. If you choose to do so, you must reroll as many of your dice as possible. YT-1300
Lando Calrissian 44 7 After you execute a green maneuver, choose 1 other friendly ship at Range 1. That ship may perform 1 free action shown in its action bar. YT-1300
Outer Rim Smuggler 27 1 YT-1300
"Leebo" 34 5 When you are dealt a faceup Damage card, draw 1 additional Damage card, choose 1 to resolve, and discard the other. YT-2400
Dash Rendar 36 7 You may ignore obstacles during the Activation phase and when performing actions. YT-2400
Eaden Vrill 32 3 When performing a primary weapon attack against a stressed ship, roll 1 additional attack die. YT-2400
Wild Space Fringer 30 2 YT-2400
Airen Cracken 19 8 After you perform an attack, you may choose another friendly ship at Range 1. That ship may perform 1 free action. Z-95 Headhunter
Lieutenant Blount 17 6 When attacking, the defender is hit by your attack, even if he does not suffer any damage. Z-95 Headhunter
Tala Squadron Pilot 13 4 Z-95 Headhunter
Bandit Squadron Pilot 12 2 Z-95 Headhunter
Ahsoka Tano 17 7 At the start of the Combat phase, you may spend 1 focus token to choose a friendly ship at Range 1. It may perform 1 free action. TIE Fighter
Sabine Wren 15 5 Immediately before you reveal your maneuver, you may perform a free boost or barrel roll action. TIE Fighter
Captain Rex 14 4 After you perform an attack, assign the 'Suppressive Fire' Condition card to the defender. TIE Fighter
"Zeb" Orrelios 13 3 When defending, you may cancel [crit] results before [hit] results. TIE Fighter
Captain Nym 30 8 Once per round, you may prevent a friendly bomb from detonating. Scurrg H-6 Bomber
Wulfwarro 30 7 When attacking, if you have no shields and at least 1 Damage card assigned to you, roll 1 additional attack die. Auzituck Gunship
Lowhhrick 28 5 When another friendly ship at Range 1 is defending, you may spend 1 reinforce token. If you do, the defender adds 1 evade result. Auzituck Gunship
Wookiee Liberator 26 3 Auzituck Gunship
Kashyyyk Defender 24 1 Auzituck Gunship
Fenn Rau 20 9 When an enemy ship inside your firing arc at Range 1-3 becomes the

active ship during the Combat Phase, if you are not stressed you may receive one stress token. If you do, that ship cannot spend tokens to modify its dice when attacking this round.

Sheathipede-class Shuttle
Ezra Bridger 17 5 When defending, if you are stressed, you may change up to 2 of your focus results to evade results. Sheathipede-class Shuttle
"Zeb" Orrelios 16 3 When defending, you may cancel critical hit results before hit results. Sheathipede-class Shuttle
AP-5 15 1 When you perform the coordinate action, after you choose a friendly ship

and before it performs a free action, you may receive 2 stress tokens to remove stress token from it.

Sheathipede-class Shuttle
Hera Syndulla 40 7 When you reveal a red or green maneuver, you may rotate your dial to another maneuver of the same difficulty. VCX-100
Kanan Jarrus 38 5 When an enemy ship at Range 1-2 is attacking, you may spend a focus token. If you do, the attacker rolls 1 fewer attack die. VCX-100
"Chopper" 37 4 At the start of the Combat phase, each enemy ship you are touching receives 1 stress token. VCX-100
Lothal Rebel 35 3 VCX-100
Hera Syndulla 22 7 When you reveal a green or red maneuver, you may rotate your dial to another maneuver of the same difficulty. Attack Shuttle
Sabine Wren 21 5 Immediately before you reveal your maneuver, you may perform a free boost or barrel roll action. Attack Shuttle
Ezra Bridger 20 4 When defending, if you are stressed, you may change up to 2 of your focus results to evade results. Attack Shuttle
"Zeb" Orrelios 18 3 When defending, you may cancel critical hit results before hit results. Attack Shuttle
Norra Wexley 29 7 When attacking or defending, you may spend a target lock you have on the enemy ship to add 1 Focus result to your roll. ARC-170
Shara Bey 28 6 When another friendly ship at Range 1-2 is attacking, it may treat your blue target lock tokens as its own. ARC-170
Thane Kyrell 26 4 After an enemy ship inside your firing arc at Range 1-3 attacks another friendly ship, you may perform a free action. ARC-170
Braylen Stramm 25 3 After you execute a maneuver, you may roll an attack die. On a hit or critical result, remove 1 stress token from your ship. ARC-170

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Pages in category "Rebel Pilots"

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