X-Wing Miniatures Wiki
Register
Advertisement
Symbol scum

Scum is one of the three primary factions in the game. A subfaction of Scum is Scum and Villainy.

Scum Pilots[]

Pilot Squad Cost Pilot Skill Pilot Ability Ship
Binayre Pirate 12 1 none Z-95 Headhunter
Black Sun Assassin 28 5 none StarViper
Thweek 28 4 During setup, before the "Place Forces" step, you may choose 1 enemy ship and assign the "Shadowed" or "Mimicked" Condition card to it. StarViper
Dalan Oberos 30 6 If you are not stressed, when you reveal a turn, bank, or Segnor's Loop maneuver, you may instead treat it as a red Tallon Roll maneuver of the same direction [left or right] using the template of the original revealed maneuver StarViper
Black Sun Enforcer 25 1 none StarViper
Black Sun Soldier 13 3 none Z-95 Headhunter
Black Sun Vigo 27 3 none StarViper
Boba Fett (S&V) 39 8 When attacking or defending, you may reroll 1 of your dice for each enemy ship at Range 1. Firespray-31
Genesis Red 19 7 After you aquire a target lock, assign focus and evade tokens to your ship until you have the same number of each token as the locked ship. M3-A Interceptor
Quinn Jast 18 6 At the start of Combat phase, you may receive a weapon disabled token to flip one of your discarded Torpedo or Missile Upgrade cards faceup. M3-A Interceptor
Inaldra 15 3 When attacking or defending, you may spend 1 shield to reroll any number of your dice. M3-A Interceptor
Sunny Bounder 14 1 Once per round, after you roll or reroll dice, if you have the same result on each of your dice, you may add 1 matching result M3-A Interceptor
Cartel Spacer 14 2 none M3-A Interceptor
Contracted Scout 25 3 none JumpMaster 5000
Dace Bonearm 23 7 When an enemy ship at Range 1-3 receives at least one ion token, if you are not stressed you may receive 1 stress token to cause that ship to suffer 1 damage. HWK-290
Dengar 33 9 Once per round after defending, if the attacker is inside your firing arc, you may perform an attack against that ship. JumpMaster 5000
Drea Renthal 22 5 After you spend a target lock, you may receive 1 stress token to acquire a target lock. Y-wing
Emon Azzameen 36 6 When dropping a bomb, you may use a Left Turn 3, Straight 3, or Right Turn 3 template instead of the Straight 1 template. Firespray-31
Old Teroch 26 7 At the start of the Combat phase, you may choose 1 enemy ship at Range 1. If you are inside its firing arc, it discards all focus and evade tokens. Protectorate Starfighter
Kad Solus 25 6 After you execute a red maneuver, assign 2 focus tokens to your ship. Protectorate Starfighter
Concord Dawn Ace 23 5 none Protectorate Starfighter
Concord Dawn Veteran 22 3 none Protectorate Starfighter
Zealous Recruit 20 1 none Protectorate Starfighter

Fenn Rau

28 9 When attacking or defending, if the enemy ship is at Range 1, you may roll 1 additional die. Protectorate Starfighter
Guri 30 5 At the start of the Combat phase, if you are at Range 1 of an enemy ship, you may assign 1 focus token to your ship. StarViper
Hired Gun 20 4 none Y-wing
IG-88A 36 6 After you perform an attack that destroys the defender, you may recover 1 shield. Aggressor
IG-88B 36 6 Once per round, after you perform an attack that does not hit, you may perform an attack with an equipped Cannon secondary weapon. Aggressor
IG-88C 36 6 After you perform a boost action, you may perform a free evade action. Aggressor
IG-88D 36 6 You may execute the [3-Left Segnor's Loop] or [3-Right Segnor's Loop] maneuver using the corresponding [3-Left Turn] or [3-Right Turn] template. Aggressor
Kaa'to Leeachos 15 5 At the start of the Combat phase, you may remove 1 focus or evade token from another friendly ship at Range 1-2 and assign it to yourself. Z-95 Headhunter
Kath Scarlett (S&V) 38 7 When attacking a ship inside your auxiliary firing arc, roll 1 additional attack die. Firespray-31
Kavil 24 7 When attacking a ship outside your firing arc, roll 1 additional attack die. Y-wing
Laetin A'Shera 18 6 After you defend against an attack, if the attack did not hit, you may assign 1 evade token to your ship. M3-A Interceptor
Manaroo 27 4 At the start of the Combat phase, you may assign all focus, evade, and target lock tokens assigned to you to another friendly ship. JumpMaster 5000
Mandalorian Mercenary 35 5 none Firespray-31
N'dru Suhlak 17 7 While attacking, if there are no other friendly ships at Range 1-2, roll 1 additional attack die. Z-95 Headhunter
Palob Godalhi 20 5 At the start of the Combat phase, you may remove 1 focus or evade token from an enemy ship at Range 1-2 and assign it to yourself. HWK-290
Prince Xizor 31 7 When defending, a friendly ship at Range 1 may suffer 1 uncancelled hit or critical result instead of you. StarViper
Serissu 20 8 When another friendly ship at Range 1 is defending, it may reroll 1 defense die. M3-A Interceptor
Spice Runner 16 1 none HWK-290
Syndicate Thug 18 2 none Y-wing
Tansarii Point Veteran 17 5 none M3-A Interceptor
Torkil Mux 26 6 At the end of the Activation phase, choose 1 enemy ship at Range 1-2. Until the end of the Combat phase, treat that ship's pilot skill value as "0". HWK-290
Captain Jostero 24 4 Once per round, after an enemy ship that is not defending against an attack suffers damage or critical damage, you may perform an attack against that ship. Kihraxz Fighter
Viktor Hel 25 7 When defending, if you did not roll exactly 2 defense dice, the attacker receives 1 stress token. Kihraxz Fighter
Cartel Marauder 20 2 none Kihraxz Fighter
Black Sun Ace 23 5 none Kihraxz Fighter
Graz The Hunter 25 6 When defending, if the attacker is inside your firing arc, roll 1 additional defense die. Kihraxz Fighter
Talonbane Cobra 28 9 When attacking or defending, double the effect of your range combat bonuses. Kihraxz Fighter
Tel Trevura 30 7 The first time you would be destroyed, instead cancel any remaining damage, discard all Damage cards, and deal 4 facedown Damage cards to this ship. JumpMaster 5000
Trandoshan Slaver 29 2 none YV-666
Latts Razzi 33 5 When a friendly ship declares an attack, you may spend a target lock you have on the defender to reduce its agility by 1 for that attack. YV-666
Moralo Eval 34 6 You can perform Cannon secondary weapon attacks against ships inside your auxiliary firing arc. YV-666
Bossk 35 7 When you perform an attack that hits, before dealing damage, you may cancel 1 of your critical results to add 2 hit results. YV-666
Nashtah Pup Pilot - * You have the pilot skill and pilot ability of the friendly destroyed ship equipped with the Hound's Tooth Upgrade card. Z-95 Headhunter

All items (93)

Advertisement