Scum is one of the three primary factions in the game. A subfaction of Scum is Scum and Villainy.
Scum Pilots[]
Pilot | Squad Cost | Pilot Skill | Pilot Ability | Ship |
---|---|---|---|---|
Binayre Pirate | 12 | 1 | none | Z-95 Headhunter |
Black Sun Assassin | 28 | 5 | none | StarViper |
•Thweek | 28 | 4 | During setup, before the "Place Forces" step, you may choose 1 enemy ship and assign the "Shadowed" or "Mimicked" Condition card to it. | StarViper |
•Dalan Oberos | 30 | 6 | If you are not stressed, when you reveal a turn, bank, or Segnor's Loop maneuver, you may instead treat it as a red Tallon Roll maneuver of the same direction [left or right] using the template of the original revealed maneuver | StarViper |
Black Sun Enforcer | 25 | 1 | none | StarViper |
Black Sun Soldier | 13 | 3 | none | Z-95 Headhunter |
Black Sun Vigo | 27 | 3 | none | StarViper |
•Boba Fett (S&V) | 39 | 8 | When attacking or defending, you may reroll 1 of your dice for each enemy ship at Range 1. | Firespray-31 |
•Genesis Red | 19 | 7 | After you aquire a target lock, assign focus and evade tokens to your ship until you have the same number of each token as the locked ship. | M3-A Interceptor |
•Quinn Jast | 18 | 6 | At the start of Combat phase, you may receive a weapon disabled token to flip one of your discarded Torpedo or Missile Upgrade cards faceup. | M3-A Interceptor |
•Inaldra | 15 | 3 | When attacking or defending, you may spend 1 shield to reroll any number of your dice. | M3-A Interceptor |
•Sunny Bounder | 14 | 1 | Once per round, after you roll or reroll dice, if you have the same result on each of your dice, you may add 1 matching result | M3-A Interceptor |
Cartel Spacer | 14 | 2 | none | M3-A Interceptor |
Contracted Scout | 25 | 3 | none | JumpMaster 5000 |
•Dace Bonearm | 23 | 7 | When an enemy ship at Range 1-3 receives at least one ion token, if you are not stressed you may receive 1 stress token to cause that ship to suffer 1 damage. | HWK-290 |
•Dengar | 33 | 9 | Once per round after defending, if the attacker is inside your firing arc, you may perform an attack against that ship. | JumpMaster 5000 |
•Drea Renthal | 22 | 5 | After you spend a target lock, you may receive 1 stress token to acquire a target lock. | Y-wing |
•Emon Azzameen | 36 | 6 | When dropping a bomb, you may use a Left Turn 3, Straight 3, or Right Turn 3 template instead of the Straight 1 template. | Firespray-31 |
•Old Teroch | 26 | 7 | At the start of the Combat phase, you may choose 1 enemy ship at Range 1. If you are inside its firing arc, it discards all focus and evade tokens. | Protectorate Starfighter |
•Kad Solus | 25 | 6 | After you execute a red maneuver, assign 2 focus tokens to your ship. | Protectorate Starfighter |
Concord Dawn Ace | 23 | 5 | none | Protectorate Starfighter |
Concord Dawn Veteran | 22 | 3 | none | Protectorate Starfighter |
Zealous Recruit | 20 | 1 | none | Protectorate Starfighter |
28 | 9 | When attacking or defending, if the enemy ship is at Range 1, you may roll 1 additional die. | Protectorate Starfighter | |
•Guri | 30 | 5 | At the start of the Combat phase, if you are at Range 1 of an enemy ship, you may assign 1 focus token to your ship. | StarViper |
Hired Gun | 20 | 4 | none | Y-wing |
•IG-88A | 36 | 6 | After you perform an attack that destroys the defender, you may recover 1 shield. | Aggressor |
•IG-88B | 36 | 6 | Once per round, after you perform an attack that does not hit, you may perform an attack with an equipped Cannon secondary weapon. | Aggressor |
•IG-88C | 36 | 6 | After you perform a boost action, you may perform a free evade action. | Aggressor |
•IG-88D | 36 | 6 | You may execute the [3-Left Segnor's Loop] or [3-Right Segnor's Loop] maneuver using the corresponding [3-Left Turn] or [3-Right Turn] template. | Aggressor |
•Kaa'to Leeachos | 15 | 5 | At the start of the Combat phase, you may remove 1 focus or evade token from another friendly ship at Range 1-2 and assign it to yourself. | Z-95 Headhunter |
•Kath Scarlett (S&V) | 38 | 7 | When attacking a ship inside your auxiliary firing arc, roll 1 additional attack die. | Firespray-31 |
•Kavil | 24 | 7 | When attacking a ship outside your firing arc, roll 1 additional attack die. | Y-wing |
•Laetin A'Shera | 18 | 6 | After you defend against an attack, if the attack did not hit, you may assign 1 evade token to your ship. | M3-A Interceptor |
•Manaroo | 27 | 4 | At the start of the Combat phase, you may assign all focus, evade, and target lock tokens assigned to you to another friendly ship. | JumpMaster 5000 |
Mandalorian Mercenary | 35 | 5 | none | Firespray-31 |
•N'dru Suhlak | 17 | 7 | While attacking, if there are no other friendly ships at Range 1-2, roll 1 additional attack die. | Z-95 Headhunter |
•Palob Godalhi | 20 | 5 | At the start of the Combat phase, you may remove 1 focus or evade token from an enemy ship at Range 1-2 and assign it to yourself. | HWK-290 |
•Prince Xizor | 31 | 7 | When defending, a friendly ship at Range 1 may suffer 1 uncancelled hit or critical result instead of you. | StarViper |
•Serissu | 20 | 8 | When another friendly ship at Range 1 is defending, it may reroll 1 defense die. | M3-A Interceptor |
Spice Runner | 16 | 1 | none | HWK-290 |
Syndicate Thug | 18 | 2 | none | Y-wing |
Tansarii Point Veteran | 17 | 5 | none | M3-A Interceptor |
•Torkil Mux | 26 | 6 | At the end of the Activation phase, choose 1 enemy ship at Range 1-2. Until the end of the Combat phase, treat that ship's pilot skill value as "0". | HWK-290 |
•Captain Jostero | 24 | 4 | Once per round, after an enemy ship that is not defending against an attack suffers damage or critical damage, you may perform an attack against that ship. | Kihraxz Fighter |
•Viktor Hel | 25 | 7 | When defending, if you did not roll exactly 2 defense dice, the attacker receives 1 stress token. | Kihraxz Fighter |
Cartel Marauder | 20 | 2 | none | Kihraxz Fighter |
Black Sun Ace | 23 | 5 | none | Kihraxz Fighter |
•Graz The Hunter | 25 | 6 | When defending, if the attacker is inside your firing arc, roll 1 additional defense die. | Kihraxz Fighter |
•Talonbane Cobra | 28 | 9 | When attacking or defending, double the effect of your range combat bonuses. | Kihraxz Fighter |
•Tel Trevura | 30 | 7 | The first time you would be destroyed, instead cancel any remaining damage, discard all Damage cards, and deal 4 facedown Damage cards to this ship. | JumpMaster 5000 |
Trandoshan Slaver | 29 | 2 | none | YV-666 |
•Latts Razzi | 33 | 5 | When a friendly ship declares an attack, you may spend a target lock you have on the defender to reduce its agility by 1 for that attack. | YV-666 |
•Moralo Eval | 34 | 6 | You can perform Cannon secondary weapon attacks against ships inside your auxiliary firing arc. | YV-666 |
•Bossk | 35 | 7 | When you perform an attack that hits, before dealing damage, you may cancel 1 of your critical results to add 2 hit results. | YV-666 |
Nashtah Pup Pilot | - | * | You have the pilot skill and pilot ability of the friendly destroyed ship equipped with the Hound's Tooth Upgrade card. | Z-95 Headhunter |
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