Tech is a category of Upgrades in X-Wing.
Ships that can equip a Tech Upgrade are:
|Tech Upgrade||Introduced in||Squad Points||Restrictions||Text|
|Weapons Guidance||The Force Awakens Core Set||2||none||
When attacking, you may spend a focus token to change 1 of your blank results to a Hit result.
|Comm Relay||Wave 8||3||none||
You cannot have more than 1 evade token. During the End phase, do not remove an unused evade token from your ship.
|Sensor Cluster||Wave 9||2||none||
When defending, you may spend a focus token to change 1 of your blank results to an evade result.
|Primed Thrusters||Heroes of the Resistance||1||Small Ship Only||
Stress Tokens do not prevent you from performing boost or barrel roll actions unless you have 3 or more stress tokens.
|Pattern Analyzer||Heroes of the Resistance||2||none||
When executing a maneuver, you may resolve the "Check Pilot Stress" step after the "Perform Action" step (instead of before that step).
|Targeting Synchronizer||Wave 10||3||none||When a friendly ship at Range 1-2 is attacking a ship you have locked, the friendly ship treats the 'ATTACK (TARGET LOCK):' header as 'ATTACK:' If a game effect instructs that ship to spend a target lock, it may spend your target lock instead.|
|Hyperwave Comm Scanner||Wave 10||1||none||
At the start of the 'Place Forces' step, you may choose to treat your pilot skill value as "0," "6," or "12," until the end of the step. During setup, after another friendly ship is placed at Range 1-2, you may assign 1 focus or evade token to it.