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Tech is a category of Upgrades in X-Wing.

Ships that can equip a Tech Upgrade are:

Tech Upgrade Introduced in Squad Points Restrictions Text
Weapons Guidance The Force Awakens Core Set 2 none

When attacking, you may spend a focus token to change 1 of your blank results to a Hit result.

Comm Relay Wave 8 3 none

You cannot have more than 1 evade token. During the End phase, do not remove an unused evade token from your ship.

Sensor Cluster Wave 9 2 none

When defending, you may spend a focus token to change 1 of your blank results to an evade result.

Primed Thrusters Heroes of the Resistance 1 Small Ship Only

Stress Tokens do not prevent you from performing boost or barrel roll actions unless you have 3 or more stress tokens.

Pattern Analyzer Heroes of the Resistance 2 none

When executing a maneuver, you may resolve the "Check Pilot Stress" step after the "Perform Action" step (instead of before that step).

Targeting Synchronizer Wave 10 3 none When a friendly ship at Range 1-2 is attacking a ship you have locked, the friendly ship treats the 'ATTACK (TARGET LOCK):' header as 'ATTACK:' If a game effect instructs that ship to spend a target lock, it may spend your target lock instead.
Hyperwave Comm Scanner Wave 10 1 none

At the start of the 'Place Forces' step, you may choose to treat your pilot skill value as "0," "6," or "12," until the end of the step. During setup, after another friendly ship is placed at Range 1-2, you may assign 1 focus or evade token to it.

Advanced Optics Wave 13 2 none You cannot have more than 1 focus token.

During the End phase, do not remove an unused focus token from your ship.

Threat Tracker Wave 13 3 Small Ship only. When an enemy ship inside your firing arc at Range 1-2 becomes the active ship during the Combat phase, you may spend your target lock on that ship to perform a free boost or barrel roll action if that action is on your action bar.

Pages in category "Tech"

The following 10 pages are in this category, out of 10 total.