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Critical Hits from the damage deck are applied when a ship takes an uncancelled critical hit dice roll to its hull. When a ship takes a critical hit, the ship is assigned the top card from the respective player's damage deck face up, and the text of that card affects the ship.

A standard damage deck has 33 cards. There are 14 different Critical Hits per deck. There are 7 'Direct Hit' cards and 2 of each for the other 13 card types.

The X-Wing Core Set and the The Force Awakens Core Set are currently the only way to obtain a damage deck for the small and large ships. The damage deck from The Force Awakens Core Set is an update of the damage deck from the original Core Set. It is the player's choice which damage deck to use.

In The Force Awakens Core Set, the following changes were made to the Damage deck:

  • Revised Cards: Blinded Pilot, Damaged Sensor Array, Structural Damage, Stunned Pilot, Thrust Control Fire.
  • New Cards: Loose Stabilizer, Major Explosion, Major Hull Breach, Shaken Pilot, Weapons Failure
  • Scrapped Cards: Injured Pilot, Minor Hull Breach, Minor Hull Explosion, Munitions Failure, Weapons Malfunction

You can compare these cards side-by-side with Compare Damage Decks.

Pilot vs. Ship Critical Hits Edit

Critical Hits fall into two categories, "pilot" and "ship":

  • Pilot critical hits affect a ship pilot's skill or special ability.
  • Ship critical hits affect the ship's maneuverability, shields and hull, and upgrades.

In both sets, of the 33 damage cards in the game, 8 are Pilot critical hits, and 25 are Ship critical hits. There are 2 of every critical hit card, except for "Direct Hit!", which is present 7 times.

Huge Ship Critical Hit Cards Edit

Huge ships (i.e. the Rebel Transport, CR90 Corvette, Imperial Raider, Imperial Assault Carrier, and C-ROC Cruiser) each have their own separate damage decks that are specific to that ship:

Critical Hit Cards in The Force Awakens Core Set Edit

Blinded Pilot Edit

  • Pilot
  • You cannot perform attacks.
  • After your next opportunity to attack (even if there was no target for an attack), flip this card facedown.

Console Fire Edit

  • Ship
  • At the start of each Combat phase, roll 1 attack die.  On a Hit result, suffer 1 damage.
  • Action: Flip this card facedown.

Damaged Cockpit Edit

  • Pilot
  • Starting the round after you receive this card, treat your pilot skill value as "0"

Damaged Engine Edit

  • Ship
  • Treat all turn maneuvers (left turn or right turn) as red maneuvers.

Damaged Sensor Array Edit

  • Ship
  • You cannot perform any actions except actions listed on Damage cards.
  • Action: Roll 1 attack die.  On a Hit or Critical Hit result, flip this card facedown.

Direct Hit!  Edit

  • Ship
  • This card counts as 2 DAMAGE against your hull.

Loose Stabilizer Edit

  • Ship
  • After you execute a white maneuver, receive 1 stress token.
  • Action: Flip this card facedown.

Major Explosion  Edit

  • Ship
  • Roll 1 attack die. On a Hit result, suffer 1 critical damage.
  • Then flip this card facedown.

Major Hull Breach  Edit

  • Ship
  • Starting the round after you receive this card, all Damage cards dealt to you are dealt faceup.
  • Action: Flip this card facedown.

Shaken Pilot Edit

  • Pilot
  • During the Planning phase, you cannot be assigned straight maneuvers.
  • When you reveal a maneuver, flip this card facedown.

Structural Damage  Edit

  • Ship
  • Reduce your agility value by 1 (to a minimum of "0").
  • Action: Roll 1 attack die. On a Hit or Critical Hit result, flip this card facedown. 

Stunned Pilot Edit

  • Pilot
  • After you execute a maneuver, if you are touching another ship or overlapping an obstacle token, suffer 1 damage.

Thrust Control Fire Edit

  • Ship
  • Receive 1 stress token.
  •  Then flip this card facedown.

Weapons Failure Edit

  • Ship
  • When attacking, roll 1 fewer attack die.
  • Action: Roll 1 attack die. On a Hit or Critical Hit result, flip this card facedown.

Critical Hit Cards in the Original Core Set Edit

Blinded Pilot Edit

  • Pilot
  • The next time you attack, do not roll any attack dice.
  • Then flip this card facedown.

Console Fire Edit

  • Ship
  • At the start of each combat phase, roll 1 attack die. On a Hit result, suffer 1 damage.
  • Action: Flip this card facedown.

Damaged Cockpit Edit

  • Pilot
  • After the round in which you receive this card, treat your pilot skill value as "0".

Damaged Engine Edit

  • Ship
  • Treat all turn maneuvers (left turn or right turn) as red maneuvers.

Damaged Sensor Array Edit

  • Ship
  • You cannot perform the actions listed in your action bar.
  • Action: Roll 1 attack die.  On a Hit result, flip this card facedown.

Direct Hit!  Edit

  • Ship
  • This card counts as 2 damage against your hull.

Injured Pilot Edit

  • Pilot
  • All players must ignore your pilot ability and all of your Elite upgrade cards.

Minor Explosion  Edit

  • Ship
  • Immediately roll 1 attack die.  On a Hit result, suffer 1 damage.
  •  Then flip this card facedown.

Minor Hull Breach  Edit

  • Ship
  • After executing a red maneuver, roll 1 attack die.  
  • On a Hit result, suffer 1 damage.

Munitions Failure Edit

  • Ship
  • Immediately choose 1 of your secondary weapon Upgrade cards and discard it.  
  • Then flip this card facedown.

Structural Damage  Edit

  • Ship
  • Reduce your agility value by 1 (to a minimum of "0").
  • Action: Roll 1 attack die. On a Hit result, flip this card facedown. 

Stunned Pilot Edit

  • Pilot
  • After you execute a maneuver that causes you to overlap either another ship or obstacle token, suffer 1 damage.

Thrust Control Fire Edit

  • Ship
  • Immediately receive 1 stress token.
  •  Then flip this card facedown.

Weapon Malfunction Edit

  • Ship
  • Reduce your primary weapon value by 1 (to a minimum of "0").
  • Action: Roll 1 attack die. On a Hit or Critical Hit result, flip this card facedown.

FAQ Edit

Blinded Pilot Edit

  • A ship with Blinded Pilot assigned to it must perform an attack in order to flip this card facedown.
  • A ship with Blinded Pilot assigned to it may still use abilities that trigger after performing an attack, such as Darth Vader, Gunner, and Luke Skywalker, even though no attack dice are rolled.
  • A ship with two copies of Blinded Pilot assigned to it flips them both facedown after it performs an attack. (X-Wing FAQ, Version 3.1.1, Updated 07/24/2015)

Damaged Cockpit Edit

  • Some abilities alter the pilot skill value of a ship. If several game effects alter the pilot skill of a ship, only the most recent effect is applied. For example, if a Green Squadron Pilot equips Veteran Instincts, it increases its pilot skill from 3 to 5. However, if it later receives the Damaged Cockpit damage card faceup, its pilot skill is reduced from 5 to 0 (rather than 2). Next round, however, Wedge Antilles can use Swarm Tactics to raise its pilot skill to 9.
  • If Damaged Cockpit is flipped faceup during a round, its effect is applied on the round after it was flipped faceup. (X-Wing FAQ, Version 3.1.1, Updated 07/24/2015)

Damaged Engine Edit

  • A ship equipped with R2 Astromech that has Damaged Engine assigned to it treats all of its turn maneuvers [left and right] as red maneuvers, including the 1- and 2-speed turn maneuvers.
  • Adrenaline Rush cannot be used to treat a red turn [left or right] maneuver caused by a faceup Damaged Engine damage card as a white maneuver. (X-Wing FAQ, Version 3.1.1, Updated 07/24/2015)

Damaged Sensor Array Edit

  • A ship with Damaged Sensor Array assigned to it may still perform actions from upgrade or damage cards that have the ‘Action’ header.
  • A ship with Damaged Sensor Array assigned to it cannot perform the target lock action in its action bar, but may still acquire target locks through other means.
  • A ship with Damaged Sensor Array assigned to it can still perform actions granted by Upgrade cards (such as Marksmanship, Expert Handling, Lando Calrissian, or Ysanne Isard) or pilot abilities (such as Jake Farrell), so long as those actions are not listed in that ship’s action bar. (X-Wing FAQ, Version 3.1.1, Updated 07/24/2015)

Stunned Pilot Edit

  • Damage suffered from Stunned Pilot is in addition to any damage suffered from overlapping an obstacle.
  • If a ship with Stunned Pilot assigned to it executes a maneuver in which the maneuver template overlaps a ship or obstacle token, but the ship’s final position does not overlap a ship or obstacle token, the effect of Stunned Pilot does not resolve. (X-Wing FAQ, Version 3.1.1, Updated 07/24/2015)

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