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Critical Hit Cards (Imperial Assault Carrier)

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The Imperial Assault Carrier's damage cards are separate from the regular Damage Deck. It consists of two decks: one for the Fore section, and one for the Aft. If a section of the ship receives a critical hit, it is assigned the top card faceup from the deck corresponding to the section that received the critical hit.

Fore Section Critical Hit Cards Edit

Damaged Docking Clamp (x3) Edit

  • Ship
  • Choose a docked ship, deal it 1 facedown Damage card, and deploy it. It cannot attack this round. If you have no docked ships, this section suffers 1 damage. Then flip this card facedown.

Hull Breach (x2) Edit

  • Ship
  • Place 1 of your Upgrade cards under this card (except Docking Clamps). You cannot use that Upgrade card while this card is faceup.
  • Energy: Spend 2 energy to flip this card facedown.

Comms Failure Edit

  • Ship
  • You cannot perform the coordinate action.
  • Action: Roll 1 attack die. On a Hit or Focus result, flip this card facedown.

Secondary Drive Failure Edit

  • Ship
  • You must spend 1 energy to perform any action.

Scrambled Scopes (x2) Edit

  • Ship
  • You cannot perform the target lock action or acquire a target lock.
  • Action: Roll 1 attack die. On a hit or critical hit result, flip this card facedown.

Viewport Rupture Edit

  • Ship
  • Discard 1 of your crew or team upgrade cards. Then flip this card facedown.

Aft Section Critical Hit Cards Edit

Damaged Stabilizers (x2) Edit

  • Ship
  • When you execute a bank maneuver (Left or Right), suffer 1 damage. If you draw a damage card, draw it from the Fore Damage deck.
  • Action: Roll 1 attack die. On a hit result, flip this card facedown.

Weapons Offline Edit

  • Ship
  • You cannot perform attacks.
  • Action: Flip this card facedown.

Reactor Leak (x2) Edit

  • Ship
  • When you execute a maneuver, reduce the amount of energy you gain by 1 (to a minimum of 0).

Reactor Core Rupture Edit

  • Ship
  • When you perform a recover action, you cannot recover more than 2 shields. You must still spend all of your energy.

Projector Power Failure Edit

  • Ship
  • You cannot perform the reinforce action unless you have at least 3 energy.

Damaged Docking Clamp (x3) Edit

  • Ship
  • Choose a docked ship, deal it 1 facedown Damage card, and deploy it. It cannot attack this round. If you have no docked ships, this section suffers 1 damage. Then flip this card facedown.

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