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Critical Hit Cards (Imperial Raider)

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The Imperial Raider's damage cards are separate from the regular Damage Deck. It consists of two decks: one for the Fore section, and one for the Aft. If a section of the ship receives a critical hit, it is assigned the top card faceup from the deck corresponding to the section that received the critical hit.

Fore Section Critical Hit Cards Edit

Deck Breach Edit

  • Ship
  • Place 1 of the Upgrade cards equipped to this section under this card. You cannot use that Upgrade card while this card is faceup.
  • Energy: Spend 2 energy to flip this card facedown.

Direct Hit (x2) Edit

  • Ship
  • This card counts as 2 damage against your hull.

Power Plant Failure Edit

  • Ship
  • You cannot perform the recover action.
  • Action: Roll 1 attack die. On a Hit or Focus result, flip this card facedown.

Projector Power Failure Edit

Reactor Leak (x2) Edit

  • Ship
  • When you execute a maneuver, reduce the amount of energy you gain by 1 (to a minimum of 0).

Secondary Drive Failure Edit

  • Ship
  • You must spend 1 energy to perform any action.

Tracking Misalignment Edit

  • Ship
  • Reduce your primary weapon value by 2 (to a minimum of "0").
  • Energy: Spend 4 energy to flip this card facedown.

Weapon Damaged Edit

  • Ship
  • Place 1 of the Hardpoint Upgrade cards equipped to this section under this card. You cannot use that Upgrade card while this card is faceup.
  • Energy: Spend 3 energy to flip this card facedown.

Aft Section Critical Hit Cards Edit

Command Deck Breach Edit

  • Ship
  • Place 1 Crew Member and 1 Team Upgrade card equipped to this section under this card if able. You cannot use those upgrade cards while this card is faceup.
  • Energy: Spend 3 energy to flip this card facedown.

Comms Failure Edit

  • Ship
  • You cannot perform the coordinate action.
  • Action: Roll 1 attack die. On a Hit or Focus result, flip this card facedown.

Deck Breach Edit

  • Ship
  • Place 1 of the Upgrade cards equipped to this section under this card. You cannot use that Upgrade card while this card is faceup.
  • Energy: Spend 2 energy to flip this card facedown.

Life Support Failure Edit

  • Ship
  • Discard 1 of the Teams Upgrade cards equipped to this section.
  • Then flip this card facedown.

Misfiring Thrusters (x2) Edit

  • Ship
  • During the Planning phase, assign your chosen maneuver faceup.
  • Energy: Spend 1 energy to roll 1 attack die. On a Hit or Critical Hit result, flip the card facedown.

Scrambled Scopes Edit

  • Ship
  • You cannot perform the target lock action or acquire a target lock.
  • Action: Roll 1 attack die. On a Hit or Critical Hit result, flip this card facedown.

Structural Collapse (x2) Edit

  • Ship
  • Deal 2 facedown Damage cards to the fore section.
  • Then flip this card facedown.

Weapon Damaged Edit

  • Place 1 of the Hardpoint Upgrade cards equipped to this section under this card. You cannot use that Upgrade card while this card is faceup.
  • Energy: Spend 3 energy to flip this card facedown.

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