The Imperial Raider's damage cards are separate from the regular Damage Deck. It consists of two decks: one for the Fore section, and one for the Aft. If a section of the ship receives a critical hit, it is assigned the top card faceup from the deck corresponding to the section that received the critical hit.
Fore Section Critical Hit Cards[]
Deck Breach[]
- Ship
- Place 1 of the Upgrade cards equipped to this section under this card. You cannot use that Upgrade card while this card is faceup.
- Energy: Spend 2 energy to flip this card facedown.
Direct Hit (x2)[]
- Ship
- This card counts as 2 damage against your hull.
Power Plant Failure[]
- Ship
- You cannot perform the recover action.
- Action: Roll 1 attack die. On a Hit or Focus result, flip this card facedown.
Projector Power Failure[]
- Ship
- You cannot perform the reinforce action unless you have at least 3 energy stored on the aft section Ship card.
Reactor Leak (x2)[]
- Ship
- When you execute a maneuver, reduce the amount of energy you gain by 1 (to a minimum of 0).
Secondary Drive Failure[]
- Ship
- You must spend 1 energy to perform any action.
Tracking Misalignment[]
- Ship
- Reduce your primary weapon value by 2 (to a minimum of "0").
- Energy: Spend 4 energy to flip this card facedown.
Weapon Damaged[]
- Ship
- Place 1 of the Hardpoint Upgrade cards equipped to this section under this card. You cannot use that Upgrade card while this card is faceup.
- Energy: Spend 3 energy to flip this card facedown.
Aft Section Critical Hit Cards[]
Command Deck Breach[]
- Ship
- Place 1 Crew Member and 1 Team Upgrade card equipped to this section under this card if able. You cannot use those upgrade cards while this card is faceup.
- Energy: Spend 3 energy to flip this card facedown.
Comms Failure[]
- Ship
- You cannot perform the coordinate action.
- Action: Roll 1 attack die. On a Hit or Focus result, flip this card facedown.
Deck Breach[]
- Ship
- Place 1 of the Upgrade cards equipped to this section under this card. You cannot use that Upgrade card while this card is faceup.
- Energy: Spend 2 energy to flip this card facedown.
Life Support Failure[]
- Ship
- Discard 1 of the Teams Upgrade cards equipped to this section.
- Then flip this card facedown.
Misfiring Thrusters (x2)[]
- Ship
- During the Planning phase, assign your chosen maneuver faceup.
- Energy: Spend 1 energy to roll 1 attack die. On a Hit or Critical Hit result, flip the card facedown.
Scrambled Scopes[]
- Ship
- You cannot perform the target lock action or acquire a target lock.
- Action: Roll 1 attack die. On a Hit or Critical Hit result, flip this card facedown.
Structural Collapse (x2)[]
- Ship
- Deal 2 facedown Damage cards to the fore section.
- Then flip this card facedown.
Weapon Damaged[]
- Place 1 of the Hardpoint Upgrade cards equipped to this section under this card. You cannot use that Upgrade card while this card is faceup.
- Energy: Spend 3 energy to flip this card facedown.