X-Wing Miniatures Wiki
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 Base Stats[]

These are the basic stats for each ship in the game. Note that these are not useful in isolation -- the pilot ability and equipped upgrades are very important. However, it's sometimes useful to look around at available ships with certain features, like a rear firing arc or 3+ agility. Also note that the link in the Pilots column will take you to the complete list of pilots for the given ship, as a quick way to look through the options.

Notes:

  • Factions are Rebel (R), Scum (S) , Empire (E)
  • Sizes are Small (S) and Large (L); Huge not included at this time (needs its own table)
  • Any ship's Shields or Hull can be incremented once by filling the modification slot with Shield Upgrade or Hull Upgrade.
  • Firing arcs are:
    • Firing arc icon standard P - Primary only
    • Firing arc icon rear R - Rear arc (A=Auxiliary Firing Arc, S=Special Firing Arc)
    • Firing arc icon 180 180 - Two secondary auxiliary arcs forming a 180 degree arc
    • Firing arc icon turret T - Turret Primary Weapon (does not actually count as an arc)
    • Firing arc icon standard M - Mobile Firing Arc
    • Bullseye arc B - Bullseye Firing Arc
  • Note that an Auxiliary or Mobile Firing Arc inherently allows firing your primary weapon through it, but a Special Firing Arc (VCX-100) does not. Some pilot or upgrade cards specifically mention an Auxiliary, Mobile, or Special firing arc; other arcs cannot be substituted for these effects. For example, Tail Gunner does not work for a VCX-100 even though it has a rear-facing arc, because its special firing arc is not an auxiliary firing arc.
Ship Factions Size Arcs Wpn Agility8 Hull8 Shield8 Pilots Sets
A-Wing R S P 2 3,

4 7

2 2 6 A-Wing, Rebel Aces
Aggressor S L P 3 3 4 4 4 IG-2000
Alpha-class Star Wing E S P 2 2,

3

4 3 4 Alpha-class Star Wing
ARC-170 R S R:A 2 6 1 6 3 4 ARC-170
Attack Shuttle R S P 3 2 2 2 4 Ghost
Auzituck Gunship R S 180 3 1 6 3 4 Auzituck
B-Wing R S P 4 3 1 3 5 6 B-Wing, Rebel Aces
B/SF-17 Bomber R L T 2 1 9 3 4 Resistance Bomber
E-Wing R S P 3 3 2 3 4 E-Wing
Firespray-31 E, S L R:A 3 2 6 4 4, 4 Slave 1, Most Wanted
G-1A Starfighter S S P 3 1 4 4 4 Mist Hunter
HWK-290 R, S S P 1 2 4 1 4, 4 HWK-290, Most Wanted
JumpMaster 5000 S L T 2,

3 1

2 5 4 4 Punishing One
K-Wing R S T 2 1 5 4 4 K-Wing
Kihraxz Fighter S S P 3 2 4 1 4 Kihraxz Fighter
Lambda-class Shuttle E L P 3 1 5 5 4 Lambda-class Shuttle
Lancer-class Pursuit Craft S L M 3 2 7 3 4 Shadow Caster
M12-L Kimogila Fighter S S B 3 1 6 2 4 Kimogila Fighter
M3-A Interceptor S S P 2 3 2,

3 2

1 4 M3-A Interceptor
Protectorate Starfighter S S P 3 3 4 0 6 Protectorate Starfighter
Quadjumper S S P 2 2 5 0 4 Quadjumper
Scurrg H-6 Bomber R, S S P 3 1 5 5 5 Scurrg
Sheathipede-class Shuttle R S R:A 2 2 4 1 4 Phantom II
StarViper S S P 4,8 3 3,

4 7

4 1 4 StarViper
T-70 X-Wing R S P 3 2 3 3 7 T-70 X-Wing, Core II
TIE Advanced E S P 2 3 3 2 8 Tie Advanced, Raider
TIE Adv. Prototype E S P 2 3 2 2 4 Inquisitor's TIE
TIE Aggressor E S P 2 2 4 1 4 TIE Aggressor
TIE Bomber E S P 2 2 6 0 7 TIE Bomber, Imperial Veterans
TIE Defender E S P 3 3 3 3 7 Tie Defender, Imperial Veterans
TIE Fighter E S P 2 3 3 0 13 Core, TIE Fighter, Gozanti
TIE Interceptor E S P 3 3 3 0 11 TIE Interceptor, Imperial Aces
TIE Phantom E S P 4 2 2 2 4 TIE Phantom
TIE Punisher E S P 2 1 6 3 4 TIE Punisher
TIE Reaper E S P 3 1 6 2 4 TIE Reaper
TIE Silencer E S P 3 3 4 2 4 TIE Silencer
TIE Striker E S P 3 2 4 0 4 TIE Striker
TIE/fo Fighter E S P 2 3 3 1 9 TIE/fo, Core II
TIE/sab Fighter R S P 2 3 3 0 4 Sabine's TIE Fighter
TIE/sf Fighter E S R:A 2 6 2 3 3 4 Special Forces TIE
U-Wing R L P 3 1,

2 7

4 4 4 U-Wing
Upsilon-class Shuttle E L P 4 1 6 6 4 Upsilon-class Shuttle
VCX-100 R L R:S 4 0 10 6 4 Ghost
VT-49 Decimator E L T 3 0,

1 7

12 4 4 VT-49 Decimator
X-Wing R S P 3 2 3 2 10 X-Wing, Core
Y-Wing R, S S P 2 1 5 3 4, 4 Y-Wing, Most Wanted
YT-1300 R L T 3 1 8 5 5 Millennium Falcon, HOR
YT-1300 ORS 3 R L T 2 1 6 4 1 Millennium Falcon
YT-2400 R L T 5 2 2 5 5 4 YT-2400
YV-666 S L 1804 3 1 6 6 4 Hound's Tooth
Z-95 Headhunter R, S S P 2 2 2 2 4, 5 Z-95 Headhunter, Most Wanted
  • 1 JumpMaster 5000 has a unique title (•Punishing One) that upgrades its Primary Weapon Value.
  • 2 M3-A Interceptor has a title ("Heavy Scyk" Interceptor) that upgrades its Hull.
  • 3 YT-1300 has one pilot (Outer Rim Smuggler) with lower stats and a lower point cost. It is listed as a separate ship for simplicity and easier sorting. It is the only ship like this (same ship but different stats on the pilot card).
  • 4 Some ships have pilot abilities that allow firing a secondary weapon from a different arc.
    • B-Wing has one pilot (•Nera Dantels) that allows torpedo attacks outside of her firing arc.
    • YV-666 has one pilot (•Moralo Eval) that allows cannon attacks inside his auxiliary firing arc.
    • The StarViper has one pilot (•Thweek) that can potentially copy the pilot text of •Nera Dantels. This is an edge case though, as you don't control what your opponent fields.
  • 5 YT-2400 has a unique title (•Outrider) that disallows Primary Weapon attacks but allows cannon attacks outside of its firing arc, essentially trading its primary turret for a turreted cannon.
  • 6 The ARC and TIE/sf typically roll an extra attack die in their primary arcs, using their titles. They don't actually have a Primary Weapon Value of 3 for effects that actually check that value (e.g. for Guidance Chips), but can otherwise be seen as having a value of 3 (e.g. when planning lists).
  • 7 These ships have a pilot or title that can regularly gain a bonus to agility (not just a bonus defense die).
  • 8 Any ship can equip Stealth Device for +1 Agility (until hit by an attack), Hull Upgrade for +1 Hull Value, or Shield Upgrade for +1 Shield Value.

See Also[]

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