FANDOM

A FANDOM user
  Loading editor
  • How do you store x wing stuff?

      Loading editor
    • For small ships, I and many other players use Tackle Boxes -- those multi-compartment plastic boxes that hold people's fishing hooks, lures, bait, etc.  You can find them at your local Walmart or related store, or on Amazon etc.  Each ship goes in a separate compartment, usually on top of its baseplate (e.g. my A-Wing sits on top of the Tycho cardboard baseplate).  Ideally you'll have their dials nearby too, but I was lazy and stored all my dials together, much to my chagrin when I have to go hunting for them.  ;)

      The best tackle boxes I've seen were ones that could link together in a stack and clip into place, so you could carry them all as a unit.  If you find yourself needing more space, you buy another box and snap it into place.  You don't need to get fancy though -- basic tackle boxes work great.

      They also hold your componets -- I have one tackle box that holds my move templates and range rulers, focus/shield/etc tokens (each in their own compartment), etc.  I always pull it out, and then pull out the boxes for the faction I'm playing today.

      There are companies out there that sell custom holders for all the ships, and those can be interesting for players who want to spend a lot.  It's not for me though, and I also don't recommend it for a new player who's just getting into the game.


      Large ships are tougher, since their size and shape doesn't fit much of... anything.  I use large tupperware with newspaper or soft junk foam to cushion them, and often store multiple large ships together in the same container with padding between them.  Huge ships are substantially harder and I've not yet found an elegant solution, other than keeping them in their original box (since I rarely have to transport them anyway).


      For cards, some people use a card binder, with sleeves of the right size for pilot cards and others for upgrade cards.  I personally hate this method -- it's expensive, very bulky, and requires a lot of re-organization when you have to put a card somewhere in the middle.  Instead I found a double-tall tacklebox (tall enough for upgrade cards to stand up inside, and for pilot cards to stand on their sides).  It had long rows that were wide enough to hold the upgrade cards, and I built simple cardboard dividers labeled with each letter of the alphabet.  Then each upgrade card of letter A gets ordered alphabetically and put behind the A divider.  Next is B, and so on.  Took me some time to organize, but I like the end result: very compact, and it's easy to find stuff and make additions.  I do all my squad building with the Squad Builder Apps or Websites like Yet Another, and then when I want to track down all the cards and put them on the table, they're all alphabetized and easy to find.  I keep them loose enough that I can flip through them with ease, and it's a reasonably fast process considering it's only two tackle boxes in size for the obscene number of cards I've accumulated over the years.

      For pilot cards, I order them by ship type and then roughly by Pilot Skill and then Pilot Name.  So A-Wings come before B-Wings, and within A-Wings, Arvel before Tycho.  Then I folded some printer or lined paper in half, curved that around the cards, and dropped them into a slot in the rectangular sections of the tackle box.  To pull out my rebel pilots, I grab both sides of the U-shaped paper and pull them out, and it's easy to work with them.  Same deal for Empire and Scum.  I have so many pilots that I actually have two such sleeves per faction (e.g. A-Wing through HWK for one sleeve), and I've written on the paper to label them for easy searching.

      It is such a cheap engineering solution.  I love it.  :D

        Loading editor
    • Also, do you paint your ships? If you do what brand of paint do you use?

        Loading editor
    • I have painted some ships but I'm not amazing at it.  The good painted ships I have are from people selling/trading them to me, or I won in tournaments.

      I'd recommend visiting your local hobby shop and asking them for painting advice.  Start with cheap/simple stuff until you're getting good at it, and then you can worry about buying more quality paints/brushes if you think there's an advantage.  The game stores that play X-Wing, Warhammer, etc quite often also sell model paint.

      The paint I bought is called The Army Painter -- Wargames Hobby Starter Paint Set.  I bought a few other colors when I needed them for specific projects, mostly painting Super Dungeon Explore (my first model painting experience, and I feel I did pretty well).  The colors I needed could usually be achieved by mixing, so I haven't bought tons of colors.

      I haven't done much painting in this game because it's unnecessary, and also because I'm lazy.  It's one of the big draws of X-Wing: everything is painted really well and each looks like the movie ship.  I don't want to play a game where I have a ton of work in front of me before I can play the thing I just bought (just my preference).  But painting can be a great way to add your own flair or style to a ship, and stand out.  I've seen some gorgeous ships in the past!

        Loading editor
    • A FANDOM user
        Loading editor
  • Hi wazat it seems you have been using miniatures market and I am thinking about some expansions but I dont know how much shipping is can you tell me.

      Loading editor
  • is the rebel tie good in the meta and are the upgrades it comes with good either?

      Loading editor
    • Captain Rex and Ahsoka have both seen moderate use from what I've experienced.  They're both good supports, so long as you don't load them too heavy (though sometimes an expensive Ahsoka works well).

      The most valuable upgrade for other ships is VI, in my opinion.  If you don't already have all you need, it will be desirable since a lot of ships like it.  The other upgrades are interesting; I don't think I've seen Rex crew used much, but Captured TIE is common on Ahsoka with VI so scrubs have to leave her alone.  The title is very useful (so long as you resist the urge to load points-heavy on a 3-hull ship).

      I've seen EMP used a few times, including on the rebel TIE but also on other ships.  It's useful on a high-PS Captured TIE because it doesn't remove Captured TIE (it's not an attack; and you can affect enemy ships even if you've bumped into them), and it's useful on a low-PS TIE because you can block their maneuver and them EMP them.

      As for whether it's worth it, it's very much a support ship, not the star of your fleet.  But a good support can make a team really effective.  I'd say theory-craft some lists with it and see if you're interested in trying them.  You could fly a normal imperial TIE and just proxy the cards (or borrow from someone), if you want to try it out before you buy.

        Loading editor
    • is the tie bomber expansion good?

        Loading editor
    • With the right setup, yes it's pretty decent.  I'd recommend Imperial Veterans over the bomber expansion, as it comes with some good upgrades & pilots for the bomber.  And it's paired with a TIE Defender, which makes an excellent wingman.

        Loading editor
    • A FANDOM user
        Loading editor
  • which has a better dial yt-2400 or yt-1300?

      Loading editor
    • Actually you can look at them on Compare Ship Maneuvers and see.  The YT-2400 trades the 3-speed K-turn for 3-turns (while keeping the 4-speed k-turn), which IMO means a better dial overall.  But the dial probably won't be the deciding factor as much as other features, e.g. pilot skill and abilities, titles, crew slots, and so on.  With Kanan Jarrus (Crew) + Millennium Falcon (HOR), you can actually fly a YT-1300 better than a 2400 thanks to the crazy sloops that give stress but immediately shed it.  Rey + Finn love this.  However, then you've got the Outrider + HLC spam of Dash Rendar to compete with that.

      They're both fantastic ships, and which one you choose is going to come down to a lot of factors.

        Loading editor
    • A FANDOM user
        Loading editor
  • Hi Wazat I have been playing this list a little against other rookies and have had some success but I wanted to know it it would be good in a tournament if I got more experience                                                                                                                                                                                                                  ps9 poe + bb8 + black one + integrated astromech + trick shot =  36                                                        red squadron vet + r2 d2 + trick shot = 30                                                                                                  Dutch vander + m9-g8 + synced turrent = 30  how is it

      Loading editor
    • Oh yeah, bomb loadout and cluster mines.

        Loading editor
    • Seems alright.  BB-8 + Black One on Poe is a strong combo, as it can purge target locks and partially protect the team from munitions and certain abilities (as well as simply preventing foes from rerolling dice, so you take less damage overall; this is helped further by M9-G8).  Strategically purging locks is particularly important in this Harpoon-heavy meta.

      Dutch looks like a pretty good support, and Synced Turret is a good offensive weapon if you can get a lock on a target that will be in range when you shoot.  And I'm sure Poe/Vet will love the free locks.

      Red Squadron Veteran is alright, decent damage soaking build.  Not specifically exciting, but not bad either.  Use that solid attack to help Poe or Dutch finish foes, and see what you can do to direct occasional shots at Vet so you can heal them later (shots on vet aren't on poe and dutch).

      I'm guessing Trick Shot is there because you don't have enough squad points for any other elites you own.  It's not bad, though if you happen to have Adaptability (or you can save a point somewhere in the list for VI), Poe might like that a lot more.  Depends on how often you encounter PS10+, which you often could in a tourney (it depends on the local meta).  Poe benefits a lot from activating last since he has so much reposition potential (BB-8 and his natural boost); he wants everyone in their final position when he makes his reposition decisions.


      My assessment is, you'll do okay in a tournament if you learn to fly well.  You will often face lists that are stronger than yours, sometimes a lot stronger, but you're not flying a weak list either.  Learn how to fly your list well, and play some games against common lists to learn how they fly.  Start with casual games at the game store, and cheap tournaments.  You'll get a feel for how your opponents' fleets work and what you should do to pick them apart.  And what they want to do to pick you apart.

      Poe is your star player and you'll want to put him to good use and not get him killed too easily.  Red Vet and Dutch are solid attackers and you've got some great support abilities.  Use those judiciously; you want to M9-G8 ships that are a potential threat (or Poe/Vet to help their accuracy when you're not handing them the free lock), and make sure you're in range to grant locks to buddies.  The free Dutch locks will let you focus more often and play more defensively (and Poe should usually focus unless his repositions get him out of all threat zones).

      As for the bombs, those can help a lot with high-PS aces that are very dodgy.  You activate first, and you'll know (with experience) if you can park your ship in the right position to bomb them; this can really hurt ships that are otherwise very hard to crack, like The Inquisitor.  Or you can drop them behind you to keep foes from taking a certain path.  Lots of strong options.

      I wish you luck!

        Loading editor
    • A FANDOM user
        Loading editor
  • is the G-a1 anygood in the current meta?

      Loading editor
    • Entirely my opinion here.  Someone else may be able to speak highly of it, but I don't fly it much.

      I gave it a try when it first came out, but it didn't excite me, and I felt it didn't have any particular way to shine above other ships.  4-LOM has a neat ability with good utility, but Zuckuss' ability is mathematically underwhelming (see the notes I added on his page).  Most things it can do, I'd do with other ships.

      People purchase the expansion for the upgrades; I rarely see it on the table, and it's never impressed me when it was played.

        Loading editor
    • Thanks.

        Loading editor
    • A FANDOM user
        Loading editor
  • Merry Christmas.

      Loading editor
  • Hi, Wazat I need a list of scum and have the force awakens core set, most wanted and scurrg expansions

    .

      Loading editor
  • Hi Wazat I am a beginner and I need a fun list that is good yet somewhat easy to fly I need a rebels list but if you can make an imperial list it would be appreciated. I have both core sets, y wing, hotr, imperial vets, tie aggressor, tie fighter, and x wing expansions.

      Loading editor
    • For your empire list, it's easy to start with Imperial Vets as your base since it's a strong set.  I used Yet Another X-Wing Builder to design this.  I'm assuming you're not willing to proxy; if you are then that opens up your options tremendously.

      Countess Ryad — TIE Defender 34

      Intensity 2

      Tractor Beam 1

      TIE/D 0

      Ship Total: 37

      "Deathfire" — TIE Bomber 17

      Proton Torpedoes 4

      Proton Torpedoes 4

      Proximity Mines 3

      Lightweight Frame 2

      Ship Total: 30

      Lieutenant Kestal — TIE Aggressor 22

      Trick Shot 0

      Twin Laser Turret 6

      Unguided Rockets 2

      Lightweight Frame 2

      Ship Total: 32


      For Rebel, it makes sense to use HOTR as your core, though you don't particularly need to.  It's just an easy starting place.

      Poe Dameron (PS9) — T-70 X-Wing 33

      Intensity 2

      BB-8 2

      Primed Thrusters 1

      Integrated Astromech 0

      Black One 1

      Ship Total: 39

      Resistance Sympathizer — YT-1300 38

      Ship Total: 38

      Gold Squadron Pilot — Y-Wing 18

      Synced Turret 4

      R2 Astromech 1

      Ship Total: 23

        Loading editor
    • how would I fly it.

        Loading editor
    • Ryad is best at jousting and getting behind foes.  Intensity allows her to still token up when she barrel rolls into position.  She can also throw targets onto asteroids.  Another way to build her is to trade tractor beam for TIE/x7, which she may like better especially with Intensity.

      Deathfire is munitions.  His role is to fire proton torpedoes whenever he has a lock.  He will drop his cluster mines when he can position himself to hit a ship with them, or when he needs to get a foe to back off or create a danger zone to control opponents' movements (e.g. when they want to k-turn behind his ally).  BTW I may have made a mistake and used two copies of Lightweight Frame when you only have one.  Take one off of Deathfire and give him a rocket or something.

      Kestal will focus each round, firing TLT at targets to reliably grind down their HP.  He also has rockets for when you need a 3-dice hail-mary shot to finish a foe.  Those rockets could easily be replaced or removed though -- they're the least necessary upgrade.  Keep in mind that the TLT cannot attack at range 1, so try to avoid letting enemies into your "donut hole".

      So your empire has a jouster, a munitions boat, and a turret boat that can fire in any direction.  Good variety.


      Poe likes Intensity even more than does Ryad.  He's PS 9 so he will often get to do repositions after everyone else has moved.  Repositions are powerful in that role because you can choose their direction (and whether to use them) during activation instead of during planning, giving you a lot of power.  Poe can use repositions to dodge enemy arcs, or keep them in his arc.  BB-8 triggers when he reveals a green maneuver, letting him barrel roll before the maneuver.  Primed Thrusters makes sure he can roll/boost even while slightly stressed.  Black One turns that reposition into the chance to shed a target lock from himself or an ally, frustrating an enemy munitions hit or accurate attack.  He's a very well-synergized ship.  Also his pilot ability plus Integrated Astromech help keep him alive, and Intensity can help make sure he has that all-important focus token.

      The YT-1300 is a simple ship: no upgrades, just a powerful turreted attack and lots of hull, paired with a good dial.

      The Y-Wing is somewhat simple too, but with a bit of spice.  Synced Turret needs a lock to fire, but can fire in any direction as all turrets do.  If the target is in arc, you get to reroll dice for free to improve your accuracy/damage; otherwise you can spend the lock to do a reroll.  Don't forget that many of your maneuvers are actually green not white, so you'll have an easier time clearing stress after you k-turn or clip debris etc.

      So rebels have two turreted ships that just need to keep targets in range, while Poe cares very much about his firing arc but has great tools for pulling that off.

        Loading editor
    • Thanks.

        Loading editor
    • A FANDOM user
        Loading editor
  • Hi Wazat I have a family I try to play x wing with but they either cant understand it or hate it and so I was wondering if you could find a game store near Hannibal Missouri. I know you are probably dont know how to do this work or just cant becase you cant find but if you cant please direct me to someone or something that can.

      Loading editor
    • View all 5 replies
    • Honestly I don't know for certain.  I've gone by Wazat online since the mid or late 90s, in my early teen years when I used to make mods for the original Quake.

      I think it's just meant to combine the words "What's that" as a quizzical curiosity, like I'm not defined properly or I'm just very strange, which may fit me better than my young self intended.  :)  Other aliases I've tried include "static_void" (based on a C++ programming term) and "HappyKillmore" (e.g. a homicidal Happy Gilmore, which was properly silly for when I was in the Quake community).  But everyone knew me as Wazat so I went back to that.

        Loading editor
    • Thanks, Wazat God bless you.

        Loading editor
    • A FANDOM user
        Loading editor
Give Kudos to this message
You've given this message Kudos!
See who gave Kudos to this message

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.