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X-Wing Miniatures Wiki

A Fandom user
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  • i'm here to claim my right and have the treatment i deserve!!!

    you forgot to send me the welcoming message. i'm jalous. that's all


    XOXO

    BL

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  • I just realized that you have more edits than the Bossman. How Hilarious. Thanks for putting up with all my silliness, and keep doing great things here! You are pretty much (as many have said) the heart and soul of this small corner of the internet, and I just felt like thanking you for everything you've done here.

    Ummm... cliche...

    May the Force be with you!

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    • View all 12 replies
    • Protectorates are fun.  Enjoy!  And Strikers are a delight, I recommend grabbing one unless the upsilon tempts you more.

      The pulsed ray shield is going to be nice for the Kihraxz; nice to see it getting a buff.  But as you said, it's best to proxy upgrades and pilots because this game can be absurdly expensive otherwise.  That's probably going to be my plan for the C-ROC stuff for a long time.  It's really hard to justify buying an expensive Epic ship I'll get to fly maybe once a year at most.  :/

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    • Oh, and I forgot that the ARCs I could use.

      It's also best to proxy when there are nice 30 year olds with stable jobs who can lend you the things you need if you ever need them for a tournament. 

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    • A Fandom user
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  • Greetings!

    I have been making a companion Android (and possibly iOS, pending a purchase of a developer's license) app for the game, specifically for searching and filtering cards rapidly, since there are very few apps that fill that niche despite all the squad builders out there. My friends and I are constantly wondering what ships have such-'n'-such an upgrade while also having a turret primary, etc., so I took it upon myself to make one.  I have used this wiki to gather data in text form, and give credit to the wiki in the app.

    However, I'm brand new to this sort of thing, when it comes to publishing, permissions, credit (how exactly should I word it, etc.), and how that relates to open-source stuff like wikis, so before I go further with the app, I would like to discuss a few points with you admin fellas to make sure I'm not stepping on any toes!  I'm a bit paranoid, I just want to make sure nothing about it ends up harming the wiki or its contributors in any way.

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    • Hmm... That's a good question.  When I wrote the Compare Ship pages, I had full intention of letting people use them to build apps (hence the Maneuver Data Tables, which aren't as useful visually, but they're much easier for harvesting data for apps).  Personally, I'm not the least bit offended since you're granting credit; in fact, I'm delighted.  A good app that allows easy searching of features would be fantastic.  That's part of what we are trying to do with various tables and categories, and an app might make that a lot easier (wikia's search feature is kinda crap for that).

      I have a sneaking suspicion that Wikia is perfectly happy to allow people to make apps from its data, since it provides an open API to do so.  Maybe you'll want to quickly scan the policies of Wikia itself to make sure there aren't restrictions to how you mine or what you use.

      If you are still unsure, you can also check with the big boss, Cbyehdio.  He's the admin of admins for X-Wing, so to speak.  :D  But he stays pretty busy, so to get his attention you'll likely have to post directly on his wall.

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    • Fantastic! I will do some digging into Wikia's policies.

      Thanks for all the info, especially the API link; I had no idea that existed.  That'll save me a huge amount of time!

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    • Absolutely ping us when your app is ready.  I'd be interested in using it.  ^_^

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    • I've got a free iOS app for the game out there. While I've not taken text from this wiki directly, I have used it as a reference to find the info I needed. Now I'm wondering if I should at least add some credit to here on the info page :)

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    • A Fandom user
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  • Wazat, a few things.

    First, do you think that it would be better to change the paraphrase section of the Upgrade Cards with "Action" Header page to a verbatim reading of the cards text? Because I was having trouble making it work for some of the more complex, newer cards.

    Second, and on a smaller note, how are you supposed to center align inside of the charts, I couldn't get that to work.

    Thanks!

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    • View all 6 replies
    • Take a look at what I did with slicer tools. If that's good, I'll redo the chart in that format.

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    • Looks good.  Go for it.

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    • A Fandom user
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  • Here's what I get, even when I don't change anything but a link:

    Screenshot 2017-01-01 at 11.35.21 PM







    Weird, huh? Hey seeing as you're the wikia's bff or chosen one or something, could you also update 'Playmats' to lead to ':Category:Playmats' rather than to 'Starfield and Death Star Assault', I've been trying to fix that off-and-on for weeks without avail. Thanks!

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    • Went off without a hitch.  Have you tried logging out, closing your browser, and logging back in again?  More and more this is sounding like the browser session/cache issue that occasionally dogs me.

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    • A Fandom user
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  • I tried to make a custom EPT that referred to red tokens and green tokens, and the person I tried to get feedback from didn't get it. So I was thinking it would help to have a page with Tokens and group them in sections or maybe a chart. I've never started an article on here before, do you think you'd be up for it? 

    For green tokens there is Evade, Focus, Reinforce, ...
    For red tokens there is Stress, Ion, Weapon Disabled, Target Lock, ...
    For blue tokens there is Cloak, Target Lock, Shields...

    [img=31856591671_aeac7298fb.jpg]

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    • Interesting idea.  Though typically an FFG card would spell out the options in detail, especially since later they might add another token type that would make the card overpowered.  Frankly this card is going to be wildly overpowered already... I'd have to spend some time tinkering with possible combinations to know just how much, but it doesn't take much to abuse horribly.

      For example, a Burnout Slam Aggressor could clear its weapon disabled token (and possibly stress, ions, and/or especially enemy locks) and exchange them for 1 focus, 1 evade and 1 reinforce token, to combine with its 3 agility.  It could do this every round, without using an action, even if it had no red tokens to remove.  That's super-abusable, and a steal for a 5-cost card.  ^_^


      That said, FFG doesn't distinguish much by resource token color, at least in the rules.  They are generally colored green for good and red for bad, but occasionally there's also blue or orange, e.g. shield and ordnance tokens.  But they never call them out as such in the rules; FFG never refers to red or green tokens.  The only time color is mentioned is for target locks, where it matters mechanically.


      With all that said, a useful page could be one that simply listed all token types, and included icons and names side-by-side for anyone to easily look up.  You could even label them as positive, negative, neutral, and ambiguous in one of the columns.  This would also include ID tokens, mines, cargo token, asteroids, special mission tokens, basically everything you punch out of the cardboard rectangle that isn't a ship baseplate.  Separate it into several charts that differentiate by token type, e.g. resource/ship tokens like focus/lock/weapons disabled; terrain tokens like asteroids and mines; others like id and mission tokens.  Tokens with a specific source (or limited sources, e.g. only a few expansions) could also link to the sets that contain them.  That could help a lot for people trying to organize their crap, or find specific tokens for a mission or figure out what a specific token does, or sell or give away their expansions without leaving something out (or help the buyer determine if anything is missing, though the expansion's page does that pretty well).


      Finally, and this is slightly off-topic (and could be moved to another discussion thread), but I like the idea of people homebrewing cards, missions, campaigns, etc.  If people here are interested, I might not be against letting folks create pages for homebrew content, but I would want to keep it clearly segregated from the X-Wing canon so there's no confusion.  I know you can have subdirectories for pages, e.g. Phases / Order of Gameplay.  We could have Homebrew / GabrielVelasquez / One with the Force, for example.  What does everyone think of that?

      The alternative is for people to list their stuff on their user pages, or simply in Google Docs that they share publicly.  The google docs option might be much easier for everyone involved, and would greatly limit the amound of editing we see in the Wiki Activity.  But if people are running homebrew campaigns, they might be worth at least linking to from the wiki (if we're not already doing that somewhere).

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    • The card I made says "remove or add" not both. So you couldn't remove stress and then add focus or evade tokens. If it was both I would have priced it closer to 7 (Fleet Officer x2 +1).

      I would settle for a page that listed all the tokens for reference purposes. I know every expansion page does list the tokens that come with it. 

      I just made 30+ Leia Organa Alt Art crew cards and even I'm not sure adding homebrew stuff here is a good idea. It would have to be seperate, as you say like a homebrew tab on one's profile page perhaps. 

      Profile,Message Wall,Blog,Contributions,Following,Homebrew
      

      Or just a Homebrew section that was clearly labeled with a new/distinct banner, or a different colored background, idk.

      31971827265_b1bb6aed61.jpg31153446493_2bcac74143.jpg

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    • A Fandom user
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  • The title page says ST 321, rather than ST-321.

    Made an attempt to fix, but I'm unable to change the title.

    Think you'd be able to do this at your next opportunity, please?

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  • thank you for fixing my updates, I was just unable to move the images. 

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  • Hi Wazat, 

    I have no idea if this is even the right place to message you or anything because I'm new to this wiki. I just got Star Wars X-Wing and am Super excited to start playing and get expansions. I know all the rules and how stuff works and I'm wondering what I should buy first. I have seen on literally every page of the wiki and you are super nice, supportive, and helpful to everyone and I really am thankful for that. I just wanted to get an experienced players opionin on what I should buy first. The closest store that has tournaments is an hour away and I can't drive for another year so I will probably be playing with my friends.

    Thanks a ton and may the Force be With You!

    Nate Hoft

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    • View all 21 replies
    • What is a good ruleset for 3 players? I never tried it, but I'm a bit concerned, that we would probably all hide in the corner, hoping the other two would destroy each other to the point that it is an easy win for the third one...

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    • Depends on whether you're doing elimination or point scoring.

      Free For All Elimination benefits the coward who hangs back and lets his foes fight each other.  It works fine in 2 player games, but add a third player and suddenly there's a huge incentive to sit back and hope your opponents do the work for you.


      There's also points-scoring games like Furballs (each player has one ship within a sharp point limit, and you score victory points with hits and grow your squad points at the same time).  These benefit strong attackers with high agility, since you can score the most points while giving away as few points as possible.  You can adjust the points rewarded to also add some kind of penalty to death, so it's not entirely hits-based (otherwise the glass cannons have the most fun).  I find Furballs to be a delightful format, very fast and tactical, but it discourages low-agility ships.  You wouldn't bring a Ghost or Decimator, for example, since you'd end up just giving points away.  I've found TIE Defenders tend to rule this game unless the players gang up on them.  It's just too easy to exploit the lack of a common goal or strategy among your enemies, and the defender is really good at not giving away points.


      Then there's the goal-based games.... I'd like to do more of these.  These are neat because they can be asymmetrical -- each player has an entirely different goal and/or strategy.  For a simple example, the Empire wants to kill off the Rebel ships, the Scum hates the Empire's repression and wants to kill them, and the Rebels want to kill off the Scum pirates that are targeting civilians.  This would be a simple triangle, but we can add complexity: the Empire wants to eliminate the Rebels down to the last ship; the Scum want to destroy the Empire's Huge Flagship, and the Rebels want to use missiles and bombs to destroy the Scum base.  They could also have reversed secondary goals, e.g. the rebels get points for each damage they deal to the Empire ship.  Add the Millennium Falcon to the Scum side, and he can switch over to the rebels for a much higher reward at the end of the game if they win, but if the rebels lose and he switched to their side, he loses everything.


      Another more assymetrical game is the Empire is trying to destroy the rebel power generators (4 of these, which have 6 shield, 6 hull, and regain 1 shield per round), the rebels are trying to defend them (without concern of how many ships either side kills -- dead ships come back).  The scum in the mean time are trying to make deliveries to or otherwise assist both sides, and can take on jobs from either side to help the war effort or hinder it (possibly choosing jobs from randomly drawn cards on each side).  Every scum ship comes into play with either A Score To Settle or A Debt To Pay, paired with a random ship on the other side.  Either faction can attack the scum if it's not behaving as desired, and the scum could attack either side to clear a path or complete a mission etc.  You could even allow players to place free-form bounties for the scum to attack certain targets, but the reward they give the scum is some of their victory points.  The game ends after 8 rounds.

      The goal-based games can be pretty hard to balance, but when you're doing a story, you don't necessarily care about being balanced.  It's actually fine to have one player in the role of underdog.  And it works well for a multi-game campaign where the factions gradually grow with time, and the scum possibly switches sides or plays both sides from game to game.

      ....now I want to play a 3-player scenario.  Needs some fleshing out, but it sounds fun now that I've written it down.  ^_^

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    • A Fandom user
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  • Hi, I'm an admin for the X-Wing Miniatures Wiki community. Welcome and thank you for your edit to TIE/v1!

    If you need help getting started, check out our help pages or contact me or another admin here. For general help, you could also stop by Community Central to explore the forums and blogs.


    Enjoy your time at X-Wing Miniatures Wiki!

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    • A Fandom user
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