Plot Summary Edit
On Tatooine, the cantinas are empty thanks to the latest Holonet transmission - a high price has been set on the leader of the Rebel forces desperately fleeing the area. Scum and villainy across the planet scramble to claim the bounty. But the best hunters have already found their prey, assailing the Rebel squadron as it turns to face the relentless pursuit.
Mission Setup Edit
Rebel: 150 Squad Points (see rules below).
When the Rebel player builds his squad, he must choose one of his ships to have a BOUNTY. The squad point cost of this ship is doubled. Regardless of the number of elite icons in its upgrade bar, treat this ship as having two elite upgrade icons. Reduce the combined cost of all Upgrade cards equipped to the ship by 10 (to a minimum of 0).
Imperial: 90 Squad Points.
The Rebel player places his ships anywhere in the play area that is not within Range 1-3 of the Rebel or Imperial edges of the play area. Each Rebel ship must directly face the Rebel edge of the play area as depicted in the set diagram. Each ship placed by the Rebel player receives one stress token.
Then the Rebel player inserts the bounty token into the tower of the Rebel ship's base that he chose during squad building.
Then the Imperial player places his ships within Range 1-3 of the Imperial edge of the play area.
Special Rules Edit
There are no special rules for this mission.
Mission Objectives Edit
Rebel Victory: Destroy all Imperial ships.
Imperial Victory: Destroy the ship with the bounty.