Sometimes, ships maneuver perilously close to each other. When this happens, the moving ship must alter its course to avoid a collision.
Rules for Small and Large Ships Edit
A ship overlaps another ship when executing a maneuver if its base overlaps the other ship's base. If this happens, move the moving ship backward along the template until it is no longer overlapping another ship. While doing so, adjust the facing of the ship so that the template remains centered between both sets of guides on the ship's base. Once the ship is no longer overlapping another ship, place it so that it is touching the last ship it overlapped. The ship must skip its "Perform Action" step this round.
- While a ship is touching another ship, those ships cannot attack each other. They can still attack enemy ships that they are not touching.
- A ship may still perform free actions even if it overlapped another ship.
- When executing a maneuver, if a ship overlaps more than one ship, it is treated as having overlapped only the ship or ships that it is touching in its final position.
- The ships do not damage each other unless an effect triggers to do so, such as Anti-Pursuit Lasers.
Rules for Huge Ships Edit
Huge ships use modified rules for overlapping.
Overlapping Huge Ships Edit
When a huge ship executes a maneuver and the final position of one of its sections overlaps one or more huge ships, use the standard rules for overlapping ships as described above. However, the huge ship that moved does not skip its “Perform Action” step. Instead, both huge ships are dealt one faceup Damage card; each player draws this Damage card from the deck that corresponds to his ship’s affected section.
Overlapping Small or Large Ships Edit
When a huge ship executes a maneuver and the final position of one of its sections overlaps one or more small or large ships, the small or large ships overlapped by the huge ship are immediately destroyed and the huge ship completes its maneuver. The huge ship does not skip its “Perform Action” step.
Then, the huge ship’s player rolls one attack die for each small ship destroyed in the overlap and two attack dice for each large ship destroyed in the overlap. Then the huge ship’s fore section suffers any damage (hit) and critical damage (critical) rolled.
Small/Large Ship Overlapping a Huge Ship Edit
When a small or large ship executes a maneuver and the final position of its base overlaps a huge ship, the overlapping ship must follow the rules above. Additionally, the player controlling the overlapping ship rolls one attack die and suffers any damage (hit) and critical damage (critical) rolled.