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•Roark Garnet
HWK-290
PS 4 1 Weapon
Cost 19 2 Agility
Faction Rebel 4 Hull
Errata No 1 Shields
Size Firing Arcs
Small Primary
Pilot Ability
At the start of the Combat phase, choose 1 other friendly ship at Range 1-3. Until the end of the phase, treat that ship's pilot skill value as "12."
Focus • Target Lock
Modification • Turret • Crew • Title
Maneuver Chart
MR HWK-290
Available Through
HWK-290 Expansion Pack
Roark Garnet was a Human male from the planet Socorro. During the Galactic Civil War, he operated as a smuggler, much to the dismay of his parents. He piloted a HWK-290 light freighter, the Moldy Crow, until his sister, Neena, was killed by the Tiss'shar gunfighter Uul-Rha-Shan. Upon her passing, Garnet inherited her freighter, the Dorion Discus, and used the Moldy Crow to pay off a loan that he had been forced to take out from crime lord Grappa the Hutt to cover his running expenses. Styling himself as an adventurer and entrepreneur, Garnet loved the life he led and viewed his lifestyle as true freedom.

Garnet had many adventures throughout the galaxy, and often traveled with companions. Joh Yowza, a Yuzzum, worked with Garnet after stowing away aboard his ship, before leaving to join the band Evar Orbus and His Galactic Jizz-Wailers. Hawk Carrow served as Garnet's most regular co-pilot, as did the Wookiee Nagraoao. Garnet also traveled with his daughter Jill, her grandfather Jackson Farseeker, and the bounty hunter Tantos Dree. While he had no political leanings toward either the Galactic Empire or the Alliance to Restore the Republic, Garnet hated the Empire for making it hard for him to earn a living through their restrictive laws and edicts, and had several run-ins with their military forces and law enforcement agencies. However, the Socorran was willing to work for the Alliance on at least one occasion when he was contracted to ferry supplies by one of their operatives, Selnia Harbright.

Card Text/Abilities Edit

At the start of the Combat phase, choose 1 other friendly ship at Range 1-3. Until the end of the phase, treat that ship's pilot skill value as "12".

Possible Upgrades Edit

TurretsCrew MemberModificationMoldy Crow (Title)

FAQ Edit

Some abilities alter the pilot skill value of a ship. If several game effects alter the pilot skill of a ship, only the most recent effect is applied. For example, if a Green Squadron Pilot equips Veteran Instincts, it increases its pilot skill from 3 to 5. However, if it later receives the Damaged Cockpit damage card faceup, its pilot skill is reduced from 5 to 0 (rather than 2). Next round, however, Wedge Antilles can use Swarm Tactics to raise its pilot skill to 9. (X-Wing FAQ, Version 3.1.1, Updated 07/24/2015)

Available Through Edit

HWK-290 Expansion Pack

Card Art Edit

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