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Saboteur

Saboteur Card

Card Text/Abilities

ACTION: Choose 1 enemy ship at Range 1 and roll 1 attack die. On a hit or critical result, choose 1 random facedown Damage card assigned to that ship, flip it faceup, and resolve it.

FAQ

If Saboteur flips a Damage card that causes the targeted ship to be unable to resolve a maneuver (such as Thrust Control Fire before a ship attempts a red maneuver, or Damaged Engine on a stressed ship before the ship attempts a turn), the stressed ship executes a white 2 straight maneuver when it activates during the Activation phase. (X-Wing FAQ, Version 3.1.1, Updated 07/24/2015)

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