Card Text/Abilities Edit
When a friendly ship at Range 1-2 is attacking a ship you have locked, the friendly ship treats the 'ATTACK (TARGET LOCK):' header as 'ATTACK:'. If a game effect instructs that ship to spend a target lock, it may spend your target lock instead.
- If an enemy ship is locked by a friendly ship equipped with Targeting Synchronizer, the friendly ship grants friendly ships that are attacking the enemy ship the ability to treat the "Attack (Target Lock):" as "Attack:" but does not alter any costs (such as spending a target lock). (X-Wing FAQ, Version 4.4.0, Updated 10/25/2017)
- If an enemy ship is locked by a friendly ship equipped with Targeting Synchronizer, although a friendly ship may not actually have the target lock, it can spend the target lock from the ship with Targeting Synchronizer as though it did. (X-Wing FAQ, Version 4.4.0, Updated 10/25/2017)
- Q: What are examples of game effects that instruct a player to spend a target lock? A: The cost for a secondary weapon such as Proton Torpedoes, using pilot abilities like Lieutenant Colzet, or spending a target lock during the "Modify Attack Dice" step to reroll attack dice are all examples of spending a target lock. Removing a target lock or assigning a blue target lock token to another ship are not examples of spending a target lock.