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Prequel ships?

  • Just thinking to myself, why are there no ships from the prequels? I am a LONG tim Star Wars fan, and have little regard for the prequels, but how about the N-1 Starfighter? Or a tow-pack of Vulture Droids? Maybe a card for Jango Fett. Jedi Starfighters anyone? Obi-Wan Pilot card. Anaikin Pilot card. Maybe more. Interesting. Might have to look through my Micro Machine collection and make some customs...

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    • Wasn't logged in. Duh! "LONG time Star Wars fan". Still interesting...

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    • I've been wondering the same thing and came to the conclusion, that it wouldn't fit well with the rest of the ships and the game itself for several reasons:

      1. Besides the N-1 and ARC-190 (which is the only ship, that would fit well with the other ships aesthetically) the fighters are really small. Smaller even than the A-Wing.

      2. Pilot cards! Droids in the Trade Federation's army aren't unique. And while some clone pilots are well-known in the EU, who cares about any random Geonosian? Of course, with Jedi fighters we could have pilots like Saesee Tiin, Ki-Adi Mundi, Plo Koon etc., but the sheer list of awesome characters on the Republic side dwarfs the Federation. Also, there would have to be two versions of Anakin Skywalker; 10 years old and the Clone Wars Anakin.

      3. Dog-fighting wasn't a big deal in the prequels. It was mostly getting from A to B in the starfighter sequences.I don't believe fans have the same feelings towards starfighter dog-fighting in the prequels compared to the sequels, because of this.

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    • That and who wants to be reminded that those films ever happened - it just makes you recall how great SW was back in the days when Han shoots first and if you Stepped on Jabba the Hut you had better have a kick ass plan and a back flipping jedi, unless you wanted to be sarlac / rancor lunch.

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    • And imagine the stats on these ships.

      They'd have to be low because they're outdated tech compared to the new ships.

      As a result, they'd have low points costs, leading to points totals lower than the TIEs and Z-95s, which I think would really hinder the balance of the game.

      How would you mix factions? Could you? Republic ships are Imperial ships?

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    • I'm not sayng to make EVERY prequel ship, but a few. The ARC-190 would be cool. Jedi Starighters have potential (maneuverability comparable to a TIE). The Belbullab-22 starfighter (yes, smaller than an A-wing by 3 meters, but a cool ship to get Grievous as a pilot).

      As far as factions, the Confederacy could form up with Galactic Emppire and First Order. The Grand Army of the Republic would form with Rebellion/Resistance. And of course, Scum would be Scum - Xanadu Blood with Cad Bane an Aura SIng Pilot card for the Firespray.

      Just thinking about more options...

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    • The Confederacy and the Empire wouldn't mix well, as they're considered enemies and the Republic reformed into the Empire, meaning former Republic pilots would become Tie pilots.

      The ARC-170 (I remembered incoreectly, sorry) would be cool, but it would probably be a costly with a secondary firing arc like the Firespray, high-powered shields and good hull and decent damage. It would have aon or two crew and torpedo upgrade slots, astromech droid and probably cannon upgrade slots.

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    • A time will come where they'll have to dwell in the prequels to continue to expand the game. And, even if the stats are the same, I would rather get a noobian starfighter than just some z-95 freshly painted in yellow.

      About outdated tech, I don't remember it to be the case. Galactic war made the rebels use old ships, and so are the Falcon and the Slave-1. In the Phantom Menace, Artoo fit in a noobian starfighter as nice as it fit in a x-wing, and those two ships are what, 30years appart ?

      About getting two version of Anakin, well, for some point of view, we already got them as Vader's, one as a pilot and one as a crew... And I don't think people are annoyed by the fact Bobba Fett already have an Imperial and a Scum version (and will soon get a crew version).

      About he mixing, well, if Republic have to side with Empire, let it be, that way maybe you'll get to use some droïds. The confederacy could side with the scums or give birth to a fourth faction, the Republic could give ships to both the Rebels and Empire, depending of who the pilot sided with.

      So, in short, the prequels are filled with quality things to be added to the game, and if we don't want the game to stall, for better or worse, it's a way that would be explored.

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    • I'm not sure that we'll ever need the prequels. We're getting new ships for the new EU and there's still a lot to grab from the old EU. That YT-2000 looks sexy. What about Sana Solo's ship from the new Marvel comics? Kylo Ren's shuttle is also nice.

      The Falcon and the Slave-1, among others, are heavily customised. Astromech droids are probably designed to fit many different kinds of ships, and ships are probably designed with astromech droids in mind.

      I would like a Rebel Mara Jade personally while we're talking about multiple versions.

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    • There are so many ships from the EU, that'll fit much better in the game than anything from the prequels. Although Disney did abolish all EU as canon, it wasn't final, more like 'not part of canon until further notice', to see if it would fit with the new trilogy and the spin-offs. Besides, FFG will bring in ships from the new trilogy and if there are any new ships from the "Rogue One" film that becomes a fan favorite, we'll probably see them too. Also, since we already have Juno Eclipse in the game, the Rogue Shadow with Starkiller and PROXY as crew cards could fit right in.

      The issue with Anakin is that he'd have a pilot card for two different ships (N-1 and Eta-2) with different stats and pilot skill and you wouldn't be able to use Darth Vader, meaning an exepption to the unique name rule.

      Also, what do you think Jar Jar's crew card ability would be?

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    • ^Here's to hoping Kyle Katarn's in Rogue One.

      Jar-Jar Binks, 4 points: Action: Once per turn, when defending, you may cancel all hit and crit results. Any dice modified this way may not be modified again.

      This represents how the ship was not hit when the shields were down in the greatest prequel movie of them all: The Phantom Menace.

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    • LasseKaa wrote:

      The issue with Anakin is that he'd have a pilot card for two different ships (N-1 and Eta-2) with different stats and pilot skill and you wouldn't be able to use Darth Vader, meaning an exepption to the unique name rule.

      The game already allows us to field impossibles squadrons with pilots from differents points in time. Biggs died in Episode 4, how could he be tanking damage for Dameron who's from episode 7 ? and what about Imperial Bobba Fett VS Scum Bobba Fett ? or mirror match ?

      On that base, what would be the difference with having a young, lighter, Anakin and an older, darker, Anakin ? And if that could really annoys peoples, let's them just put young Anakin as a Rebel sided pilot, just like Bobba Fett is sided with Imprials or Scum depending off where from the time line we look at him. Really, I see no issues the game isn't already dealing with.

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    • 81.11.229.42 wrote:

      LasseKaa wrote:

      The issue with Anakin is that he'd have a pilot card for two different ships (N-1 and Eta-2) with different stats and pilot skill and you wouldn't be able to use Darth Vader, meaning an exepption to the unique name rule.

      The game already allows us to field impossibles squadrons with pilots from differents points in time. Biggs died in Episode 4, how could he be tanking damage for Dameron who's from episode 7 ? and what about Imperial Bobba Fett VS Scum Bobba Fett ? or mirror match ?

      On that base, what would be the difference with having a young, lighter, Anakin and an older, darker, Anakin ? And if that could really annoys peoples, let's them just put young Anakin as a Rebel sided pilot, just like Bobba Fett is sided with Imprials or Scum depending off where from the time line we look at him. Really, I see no issues the game isn't already dealing with.

      The timeline is not the issue. The issue is that you can't field two cards with the same unique name (noted by the dot in the card name) in the same game, regardless of the type of the card. Boba Fett has the same stats for one ship. Young Anakin would fly the N-1 and as a younger version of the greatest pilot in the galaxy, he will have a lower PS than his older self, flying the ETA-2. And regardless of sides, neither version of Anakin would be able to fly with Darth Vader, thus FFG must make a new rule clearly stating this.

      Also Boba Fett is Imperial because he fought for and was paid by the Empire. And at the point of the ships release, there were only two factions. He was never anything but a bounty hunter. And he balanced well with the YT-2400 (I think). Then the new S&V faction appeared and to easily make players field a 100p squad from this faction, FFG released Most Wanted which allowed players to use ships, they already owned. And since Boba Fett is a bounty hunter he's is a natural part of this faction. And in the same ship with the same stats.

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    • Can´t we just let this subject be? There are no prequel ships coming, as Force Awakens is about to be released. And after that a few more movies. I highly doubt that majority would even want prequel ships. It´s just not happening.

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    • What is dead may never die!

      The factions would be loosey goosey for mixing prequels with original trilogy, and that'd be the greatest step to overcome.

      The trilogy should get its own kind of game, shoehorning it into X-Wing where it probably shouldn't would be a mistake, seeing as dogfighting and space battles were never that important in the prequels.

      Were Kath Scarlett and Emon Azzameen working for the Empire too? (I actually don't know lore wise).

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    • Z-95s are an older design than most prequel ship in the EU written material, after a major war wouldn't there be left-over and mothballed ship that could be reused by any faction. Why not a salvaged ARC-190 being used by the rebels.

      I personally don't mind the prequel ship (maybe not the all the characters in the films thought (JJ binks)). the Scum would even make more sence with lots of rebuilt out of date ships for cannon fodder.

      FFG have a huge amount of ships to choose from, lets hope they don't just dance to disneys tune.

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    • Emon Azzameen cant be fielded by the Imps. S&V exclusive. He kinda fought the Empire.

      The Scimitar and N1 have appeared in the new Disney cannon comics - specifically the N1s play a large part in the Battle of Naboo which may be featured in other canon media such as Battlefront - they are also in the Special Edition of Return of the Jedi - so they are technically not prequel ships anyway. Other clone war era ships reappearing in the canon include the HH-87 Starhopper, CloakShape, and many others.

      Most of the CIS combat star ships would have been territorial forces - like the N1s they were formidible then and still would be dangerous now. In fact the Empire's change from the the old GAR fighters to the TIEs isn't so much a technological rather than a doctrine shift. 

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    • The N1 has appeared in the new Disney comics, but the Queen of Naboo very specifically said they were pretty outdated tech (this takes place a couple weeks after the Battle of Endor), but that it was better than nothing.

      I wouldn't say that's exactly "formidable".

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    • The prequels have been on the table since FFG started producing Star Wars licensed games, they have the rights to do stuff with them, but if you notice it's not just in X-Wing that there's a distinct lack of prequel material.  The RPG lines are more or less entirely focused on the original trilogy period, as is Imperial Assault and the upcoming Rebellion board game, the card game is all original trilogy stuff, Armada has like a single token nod to the prequels with that one little bomber in the Rogues & Villains pack and that's about it.

      If FFG thought there was good money to be had mining the prequels for material I can't imagine they'd be leaving it sitting there, but so far it looks as though they've decided to quietly skirt around the subject.  Maybe they're just waiting until they've completely exhausted everything the EU has to offer, maybe it's official FFG internal policy that they aren't touching the prequels at all, but it doesn't look like it's happening any time soon.

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    • The prequel ships would not go along with the current ones because wouldn't be able to team them up right. The Empire would team up with the Republic and the Federation with the Rebellion. Sith and Jedi working together is never going to happen.

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    • Let´s face it: the game is called X-WING for a reason and the prequels suck, as we all know. We can just pertend they never happened.

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      • pretend
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    • Yeah. Originals FTW.

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    • The prequel ships aren't even that bad looking, they just leave a terrible taste in your mouth because of natural immediate associations to Attack of the Clones and Revenge of the Sith (where dogfighting was never important).

      Oh. It's that ship that gets blown up at the start of Attack of the Clones. Yippee. I'm sure that'll sell like hotcakes.

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    • Lol right. Though a Jango Fett card for the Firespray would be interesting to see.

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    • The ships are cool, the characters suck.

      I'd much prefer to see an N-1 than I would like to see a Jango Fett card.

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    • With new movies coming out and the Star Wars Rebels tv series its more likely we will see the future expansions consentrating on that content than the prequel content. While there are a number of prequel ships I would love to see official rules for, such as the ARC-170 (Imperial or Rebel? Or a ship for both factions? Or Scum?), the Clone War Y-Wing, or a Vulture Droid Fighter, I think I see where the direction is going. It will stay with the Civil War era ships most of the time.

      So far there are many designs they have not produced, such as the Starchaser, the Assault Gunboat or the Skipray Blastboat. I must admit I'm not certain they will ever implement these ships, as they seem to have avoided them more or less intentionally for now. On the other hand they have added ships from Star Wars Galaxies, for example a certain Hut faction fighter. With Black Sun pilots in the Headhunters, perhaps the future of Scum would see some of their fighters, like the Ixiyen attack fighter?

      Back to topic, I would like to see prequel ships, I just see them appearing as unlikely.

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    • I'd love to see the Havoc at least, technically not from the prequel films but from a tie in videogame 

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    • Having the Havoc would be cool.

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    • Off the prequel topic, but on the topic of future ships: I wouldn't mind seeing the Chiss Clawcraft make an appearance. It would certainly include a Jagged Fel pilot card. And further off topic, I really hope FFG can get Thrawn into the game somehow...

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    • 124.215.184.128 wrote:
      Off the prequel topic, but on the topic of future ships: I wouldn't mind seeing the Chiss Clawcraft make an appearance. It would certainly include a Jagged Fel pilot card. And further off topic, I really hope FFG can get Thrawn into the game somehow...

      FFG are usually using canon only pilots for the game. Since Jagged Fel and Thrawn are no longer canon, we probably won't see those pilots.

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    • Corran Horn and Ibitsam aren't canon and neither is Soontir Fel.

      Or do you mean they'll just be avoiding non-canon pilots from now on?

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    • Also Kir Kanos, Carnor Jax, Ysanne Isard, Mara Jade, and Keyan Farlander; off the top of my head...

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    • 124.215.184.128 wrote:
      Corran Horn and Ibitsam aren't canon and neither is Soontir Fel.

      Or do you mean they'll just be avoiding non-canon pilots from now on?

      I believe so. i've read it somewhere, but I've been unable to find the article for you. WIth the new trilogy and Rouge One coming next year, they'll have plenty of pilots and ships to choose from for new releases. I wouldn't be surprised to see a pilot card with Rey and crew card with Finn for the Rebel/Resistance side.

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    • Have fun expanding that Scum faction with only the current canon FFG!

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    • Ah, ok. Thanks for clarifying. I think what could/should/will happen is that a Rey YT-1300 card will be included with another "Aces" pack similarly to the scum Boba Fett variant.

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    • 124.215.184.128 wrote:
      Ah, ok. Thanks for clarifying. I think what could/should/will happen is that a Rey YT-1300 card will be included with another "Aces" pack similarly to the scum Boba Fett variant.

      A Rebel Veterans pack, maybe? Since Nien Nunb is still around, he might even get his own pilot card. But yeah, it would be a pretty cheap move by FFG if they released a new YT-1300 pack, with the same paint job, same values and maneuvers, but a new radar.

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    • Yeah, that wouldn't surprise me. They could just issue a new radar dish, since the current round one is, technically, removable. Hahaha!

      As for the pack, I don't think it would be a Rebel veterans pack, but rather a Resistance pack.

      Nien Numb would be great, and I'm sure they'd add Snap Wexley. And of course, one of the T-70s would have to have Poe's black and orange fighter (so cool!) Only a matter of time, really...

      I'm also looking forward to Kylo Ren's shuttle -- that thing just looks evil!

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    • looks arent everything. it is evil!

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    • Hello there, and welcome to the long boring television programme where we discuss what a prequel version of X-Wing would (or at least should) look like!

      For starters, unique pilot cards should play a much smaller role. Earlier in this discussion we have seen that there is a lack of unique pilot cards, especially in the ranks of the trade federation. However, since many people would start with the new game especially for the unique pilots of the era, my feeling is that the logical path would be to have the Jedi and the Republic have a great deal of named pilots besides the generic ones, as there are plenty for FFG to choose from (clone wars animated show, that stuff). To make up for the lack of unique pilots, the droid army will have a rather different way of customization, namely an upgrade known as "extra programming". These will be similar to the current Elite Pilot Skills, but due to their mass-produced nature they will be non-unique. Now, the Seperatist ships will not only have their hardware shape their role, but also the programming that can make a ship harder to hit, or a harder hitter, or simply cheaper due to simpler programming or downgraded shields and weapons systems.

      Of course there will be factions, but I have only seen 3 mentioned: Scum and Villainy, which I am not going to argue about, and also the Republic and the Trade Federation. I feel that these two should both be split: Republic into Jedi and Republic (the latter including the clone army, and maybe some organic pilots that flew with the Republic), and the Seperatists into the Trade Federation (droids, no surprise here) and the Sith. Yes, the Sith will have a seperate faction.

      The way these Factions will work is that you can mix and match them. The Jedi can mix with the Republic, the Sith can mix with the Republic or the Trade Federation, and the Jedi can never mix with the Sith regardless of other factions in the same list. Also, certain Scum and Villainy ships can be mixed with anybody willing to pay extra for their help (example: 10% of the point cost of the bounty hunter will be added to the total), and this Scum may never cost more than half of your squad points.

      As a final new list-building element, there will be squads. You heard it right, instead of building a squad, you will be building a flight group, and within that element there will be squads. These squads recieve certain bonuses when flying within a certain range of eachother, and they will always have a set leader. Optional will be a second in command, who can take over to keep the bonuses running when the leader gets destroyed. Whenever a member of a squad is destroyed or injured, a new kind of damage card known as a "morale effects card" will be drawn/ Because droids do not have morale, they are not affected. This card is unpredictable, especially as it is not always bad, but it should be known that the cards have two possibilities at all times, one bad, one either good or at least not as devastating to the squad. There will also be a pilot skill listed on the card: the pilots with a lower pilot skill than listed will recieve the first effect, those with a higher pilot skill with recieve the second, more positive one. These effects are supposed to show the effects of blows to morale, and add a form of heroicism (the positive effects). Back to squads. All members of the flight group must be in a squad. These squads only have a point cost if they have a positive effect, and the leader and his second-in-command will always cost 3 and 2 squad points more, respectively. The Tokens for squads are similar to the numbers on our ships in the current X-Wing, but they always have a colour or a specific shape to designate the squad. Also, there can be no more than 8 ships in a squad, and materials for 4 squad members of the new squad type come with each ship. Also, squad members must be in the same ship.

      Gameplay will be different due to the nature of clone-wars space fights being full of large-scale battles with thousands of participants as opposed to the small scale encounters typical of the age of the rebellion. For starters, the ships will be cheaper / the amount of squad points will be larger. The ships will have a different scale to those in X-Wing, as this is a different game to X-Wing the same way Armada is. They will be slightly larger to those in X-Wing so that they are only slightly smaller, and they will have smaller bases and smaller manouver templates. This also reflects the younger audience it will face, and the ships will probably (and sadly) have slightly less detail to be able to withstand the young hands they must face. The playing surface will be similar, but asteroids will be replaced with hulking pieces of cardboard representing the larger ships, and these will be lined with batteries that shoot at anything that moves. Perhaps even the squads will share a manouver dial. This all reflects commanders moving entire squads instead of one ship at a time, with the movement becoming more individual only when the squads become depleted of ships.

      Ships should come with 2, 3 or 4 ships in the packages with a chosen few more unique ships coming alone. Larger ships will come in boxes of 1 or 2. Each box will come with only a meager 1 or 2 maneuver dials, seen as that ships are moved as a group. Each ship will come with several unique pilots, while droids have a larger amount of generics and instead come with more programming upgrades to define their role. Munitions will still be expensive, as those giant pieces of cardboard scenery have hangars where ships can repair and reload (until they are shot to bits, that is.) The capital ships will be important in gameplay, as their destruction means almost certain victory or defeat.

      Thats it (FOR NOW)... cookies plz?

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    • I find the Naboo Starfighter aesthetically pleasing af, so I'd be kind of for this. To address a few of the contentions brought up in-thread:

      1) While droid starfighters are mostly generic, there's no reason why you couldn't finegle a few 'unique' fighters into the game. Anyone who has seen BSG will remember 'Scar' - create a couple of quirky Federation droids who just seem to be a little better than the others, if only because their mythos frightens the human pilots who face them down.

      2) Don't specifically balance it with the Galactic Civil War set. Warhammer 30k is 'supposed' to be balanced with Warhammer 40k, but no one who plays them recommends mixing the two. Release them with the same rules, don't specifically forbid play between factions, acknowledge them separately in tournaments.

      3) There was more dogfighting in Attack of the Clones than there was in The Empire Strikes Back -- search your hearts, you know it to be true!

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    • Glad to see that I'm not the only fan of creating prequel factions for this game. I'm going to create some homebrew content for the Republic and the Confederacy of Independent Systems by making proxies with my old Starship Battles minis. If I'm successful with my playtest group, I'll post a conversion guide for fun. Cheers!

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