This thread is dedicated to discussing what you want to bring to regionals, speculating on the opposition you'll face, getting suggestions from fellow players, and reporting your battles (both preparation/practice battles, and the real event).
This thread is dedicated to discussing what you want to bring to regionals, speculating on the opposition you'll face, getting suggestions from fellow players, and reporting your battles (both preparation/practice battles, and the real event).
Also, I should mention that while other players were coming up with plans and lists to beat Ghost Fenn, my plan was just to list dodge it!
Thanks for the writeup, Dragoon! Good luck on your future games!
They already happened back on Saturday/Sunday, just trying to get time to do the writeups!
The guy who ran Thweek with PTL shouldn't have been able to, as Thweek has no EPT slot
Whoops, he definitely hadn't done so, that was just my hazy memory.
So my Round 5, I was kinda still expecting to lose a game and get eliminated before making day 2, just hoping that loss would come sooner than later, although a couple good matchups had put me at 2-2 with an average MOV (two 100-0s, one 0-100, and a 26-100).
My next match was another one that I thought was a bad matchup, Rey Lolrichard. Rey was pretty conventional, the same as above with the new Millennium Condor title, Expertise, Kanan, and Finn, although this one had an Engine Upgrade. Lolrichard had Predator, Tactician, and Threepio on board.
There's few, if any obstacles in the north east part of the board, although there's obstacles around the south east, south west, north west, and center of the board. My opponent starts in the north west, while I try to bait him towards the asteroids. His Rey has a choice to boost inwards and to take a range 3 obstructed shot at my HLC Nu who has no tokens without any shots returning at her, but she winds up with the largest rock in the center being in front of her at range 1.5. Rey fails to get all hits on her dice like she typically does, and only gets 3 hits on her 4 dice, whereas the Gunboat rolled 3 natural evades on its 4 green dice! That set the tone for a lot of the match dicewise, Rey failing to get her full hits whereas I had some really good green dice. In the follow ups, I managed to get full damage on Rey, with Rey only rolling a single evade which got Juked with no focus to convert it back. At one point, Rey took a range 1 shot at Ryad, but only got 4 hits on her 5 dice and Ryad proceeds to roll all paint, keeping her stealth device. Rey went down and I hadn't even taken a shot, it was very onesided dicewise, although getting greedy and taking the shot on the Gunboat hadn't helped her for her positioning. At that point I had to chase Lolrichard down, who's generally not great at doing the offensive lifting of the squad and has troubles turning around, and the dice were still being very friendly to me and not friendly to my opponent, I took my first damage when Lolrichard was down to 1 hull. 100-0, sitting at 3-2, and need one more victory to make Day 2.
Will try to get the last of the rounds written up later!
The Regionals hosted by Battleground Games and Hobbies was over this last weekend here in Massachusetts. I had previously gone 2-6 (or 7) at the System Open in Albany NY last year. So my goal was to go 3-3.
I flew my Quick Swarm build and went 1 and 5. That kind of hurt, but all of the matches were great games. I finished 97th but had an MOV of 525 putting me in with some 3 and 4 win players and makeing me the highest scoring 1 win player. Yeah silver lining!
Rounds 1 and 2 were both against "Strezra" and with Lowhhrick and Miranda. I had honestly never flown against a single meta list (not a good idea for regional prep). In the first match, I was able to remove Lowhhrick in the first exchange of fire, only to have my ships buired alive in stress by Ezra with Gunner and R3-A2. Eventually I got Ezra to die, but I had already lost Quickdraw and a Delta Squadron Pilot. Round 2 was a lot like 1 (in the end) but this time, knowing how much I hated Ezra in my life, I focused down on him. But He slipped away with 1 hull left after the first volley. Then it rapidly fell apart and ended up alot like my first experince with the list, but this time I only got Ezra.
Round 3 was against a Lothal Rebel and Dash Rendar. Once again, I had never flown against a VCX, but I had plenty of experince with Dash. So jousting against the Rebel seemed like a good idea. And it was. It was down to half very quickly. Lots of Swarm Leader triggers. But then I chose the manuevers for my Defenders, one would do a 4 forward and the other a 5, but I decided to switch which would do which. And then the VCX k turned to range 1 behind both my Defenders and ate them alive. Had I kept the manuevers as I had originally intended it would have been different. In the end I was able to get both ships down to half health but I lost all of mine.
Round 4 was my only win of the day. I flew against Darth Vader Quickdraw and The Inquisitor. I felt bad becuase my opponent was newer and wasn't using the ships to their strengths (ie, all in a tight formation jousting against my list, not keeping The Inquisitor at range 3 and not using Darth Vaders 2 actions to reposition/token up). Inquisitor fell in the first exchange to a range 1 Swarm Leader shot, and then Quickdraw got picked apart, but her retaliation shots weren't much to worry about because it was out the rear at ranges 2 and 3 onto x/7 Defenders. Shortly after Vader too died.
Round 5 was an interesting match for a couple of reasons. The first was because it was against a player I had met in New York a few weeks earlier at the Brooklyn Strategist. We had played a warm up match then before a store event, but we never got to finish. The second reason was because he flew a really interesting list. Major Rhymer with the Tie Shuttle title along with Snap Shot Tactician Lightweight Frame and Operations Specialist. Then he had Soontir Fel with Push the Limit Royal Guard TIE Targeting Computer and Autothrusters along with Turr Phennir Snap Shot Royal Guard TIE Targeting Computer and Autothrusters. His action efficency was beautiful to behold. I would move, tiggering 1 or 2 different Snap Shot shots, which I almost always avoided, this would trigger Operations Specialist to assign 2 focus tokens to any ships he wanted in range. It was a regular sight to see Phennir with 2 focuses or the Baron with 2 focus tokens and an evade. Great list, great player, great match, great game. Solid loss.
My last match (and loss) was against a Lowhhrick Wullffwarro and Ezra Bridger. It was getting later and my memory has failed me, so I don't remember who had what, but Ezra had with R3-A2. One of the gunships had Draw Their Fire (probably Lowhhrick) Rey and Jan Ors. The other had Debris Gambit Experimental Interface and Kanan Jarrus. Once again, there was wonderful action economy and ship ability coming into play. Debris Gambit and the reinforce action on one gunship, and the reinforce action paired with either a Rey focus or a Jan evade, kept both gunships health. And if one of them suffered a crit that he didn't want it to have, the other would swoop and a take it with Draw Their Fire. I had a chance at the end to win this game. One of the Wookies had gone too close to the edge and his only move was to either 2 or 3 turn back onto the board. I took a 3 bank with my Defender to try to force his off the board. He made with with room to spare and at range 1 of my Delta. Had I done a 4 forward and barrel rolled I would have kept him off the board and would have snagged the win. In the end it was a 35 to 38 loss, my closest game of the day.
Wow, the last two fleets (Major Rhymer, and Lowhhrick+Wullff+Ezra) are really interesting. Very quirky, impressive design, and neat to see them performing well. I wonder how they did overall. And I'm kind of a sucker for wacky Auzituck builds. ^_^ I'll have to remember to try those tucks... that's such a neat idea. I'd have fun with it even if it wasn't overly effective!
Thanks for the battle reports!
Rhymer and the Interceptors (Sounds like a strange Doo-wop group) went 3-3
Lowhhrick, Wullff and Ezra went 2-4, but the player who flew it told me that he had 2 final salvos that day with it and lost both of them. So this list could have easily have been a 4-2.
I ran a similar list for casual play. Same Major Rhymer loadout, but alongside 2 TIE Aggressors. Lieutenant Kestal witb Expertise, TLT, and KWF. Double Edge with Decoy, TLT, Unguided Rockets, and LWF. If someone moves into Rhymer's Snap Shot range, he feeds a focus token to Kestal, enabling her ability much more easily. Double Edge will use his Unguided Rockets for the initial shot; if he misses, he gains a focus for his TLT fire. Double Edge also Decoys with Major Rhymer, allowing him to fire at the same time as Kestal, giving flexibility and ease of focus-passing via Operations Specialist