That is... very complicated and I'm not sure I'm reading it right. I don't know the reference, but it seems like the goals are to deal 4 radius damage on death, be untargetable by direct fire, and equip two titles (tie shuttle and snaplaunce). I'd cut out all the intermediate steps and say this on the pilot & title text:
Pilot (PS 2 scum TIE Bomber): "Equip the TIE Shuttle and Vote Snaplaunce title cards, and you cannot equip other title cards. When you are destroyed, deal 4 damage to each ship at range 1 of you."
Title: "You cannot be declared the target of attacks. When there are no other friendly ships on the table, discard this card."
I'm still not comfortable with the title. It's a problem when there's no way to target a ship for attacks, no matter your PS or your abilities, especially if that ship can load points and be somewhat fat. It allows someone to castle a bunch of points into the untargetable ship so they win more easily and/or with a wider MOV, or lose by a lower margin. Especially if paired with other hard-to-kill ships, this is very exploitable. The no targeting (so bombs and other damage abilities are required) and the explosion at the end (if they succeed they risk losing a 50-point ship) make it a raw deal for your opponent. That's why Captured TIE works the way it does -- once out-skilled or isolated, you can be targeted, and it's on a very cheap & low-threat ship that cannot even attack while protected.
Also how do you plan to trigger the explosion? Bomb your own ship with allies? Again, I don't know the lore so I'm probably missing a lot of the idea. I'm just focused on gameplay and how I can see it being used.
From what I think I'm seeing, the ship is so focused on one gimmick that I'd recommend instead of doing it as an expansion, just do it as a mission. Then it becomes interesting and fun as a one-off, and people aren't buying a new expansion of a ship that only does the one thing. One player builds a fleet around Snaplaunce, who is pre-built a specific way, and the player has 75 points for the rest of their fleet. The other player has 100 points for a counter-fleet. Figure out win conditions for each team and possibly other scenario parameters, and you're good to go.
Missions are a great way to do a quirky or thematic ship or scenario like this.