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Welcome to the X-Wing Miniatures Wiki Edit

This wiki is strictly for this miniatures game and the discussion of strategies with minimal lore. Feel free to contribute.

Publisher's DescriptionEdit

With its pivotal role at the Battle of Yavin, the Incom Corporation T-65 X-wing fighter claimed its place in history. Boasting high-powered laser cannons, proton torpedo launchers, and a reinforced titanium-alloy hull, this solid and dependable craft has earned its reputation as a staple in the Rebel Alliance's arsenal against the Galactic Empire.

Control the most advanced starfighters and outstanding pilots in the galaxy! In X-Wing Miniatures Game, you take the role of squad leader and command a group of merciless Imperial or daring Rebel pilots in furious ship-to-ship space combat.

Featuring stunningly detailed and painted miniatures, X-Wing recreates exciting Star Wars space battles from small engagements of only a couple of crafts, to large conflicts where multiple squadrons clash. Select and equip your ships, pick your crew, plan your attack, and complete your mission.

The Sienar Fleet Systems TIE fighter, a lightweight and nimble starfighter designed with efficiency and affordability in mind, is the X-wing's opposite in nearly every conceivable way. But what the TIE fighter lacks in defensive capabilities, it more than makes up for in numbers. While one TIE fighter seldom presents a real threat to a skilled Rebel pilot, two or more working in concert can quickly overwhelm ships several times their size.

Intuitive Rules Have You Fighting in Minutes Edit

“We'll have to destroy them ship to ship. Get the crews to their fighters.” Darth Vader

X-Wing includes everything you need to begin your battles, such as thirteen Ship cards (featuring nine Imperial and four Rebel pilots), five Upgrade cards, and three fully assembled and painted ships. With the quick-start rules, you can simply select one of the exciting missions, position your ships on the playing space as instructed, and choose your opening move.

Fast and visceral, X-Wing puts you in the middle of fierce Star Wars firefights. Use each craft’s unique maneuver dial to secretly plot its movement action for each turn. After each player has locked in his movement decisions, the dials are revealed and ships are moved starting with the lowest skilled pilots. Pepper the enemy with blaster fire as you rush into the dogfight, or move into combat range slowly, attaining deadly target locks before you launch a devastating attack. No matter your plan of attack, you’ll be in total control throughout the tense action.

To move your ships, simply use the maneuver template guide that corresponds to the maneuver you've chosen for a given turn. First, place the starting end of the movement guide flush with the base of your craft. Then, pick up your miniature and place it at the end of the template. After all the ships have moved, you're free to determine attacks against any enemies in range. This straightforward mechanic delivers a wealth of tactical depth; make sharp turns, execute amazing Koiogran turns, and outmaneuver your opponent!

Choose Your Crew and Arm Your Starfighters Edit

“That little droid and I have been through a lot together.” Luke Skywalker

Build your own squadron using X-Wing’s advanced rules to select your favorite starfighters, pilots, and upgrades. Before the game begins, you’ll have a set amount of Fleet Points to invest, which you may spend to customize your squad. Whether you enter the fight with a Rookie Pilot, an experienced Red Squadron Pilot, or even the resourceful Luke Skywalker, you’ll have a range of options before you even fire up your engines. Moreover, arm your ships with astromech droids, extra weapons, or special skills, which have a significant impact on your fighter’s battle performance.

For example, while the powerful X-wing can establish a target lock on Imperial starfighters, increasing its offensive potential on a future attack, only the nimble TIE fighter can execute an evasive barrel roll to avoid incoming fire. For additional firepower, add lethal proton torpedoes to your X-wing, or increase the performance of your TIE fighters with additional skills like Marksmanship. These unique actions, along with a range of special upgrades, help create a unique play experience every time.

Recreate the Most Memorable Battles in the Galaxy Edit

“Evacuate? In our moment of triumph? I think you overestimate their chances.” Grand Moff Tarkin

X-Wing can be played in a variety of ways. Select one of the thrilling missions in the rulebook for a narrative game, or dogfight with your opponent until only one ship remains. You can even create your own exciting scenarios or recreate a mission based on one of the epic battles from the films. No matter how you play X-Wing, only the most clever pilots employing a range of tactics will emerge victorious.

What's more, no mission will ever play the same way twice, thanks to a range of customization options, varied maneuvers, and possible combat outcomes. Damage, for example, is determined through dice and applied in the form of a shuffled Damage deck. Most damage results require you to draw a Damage card and place it facedown by the ship’s card as a reminder the ship has been hit; however, each time your fighter sustains a critical hit, you'll draw a Damage card and place it faceup by the ship’s card. Critical hits assign a special handicap. Was your targeting computer damaged, affecting your ability to acquire a lock on the enemy? Perhaps an ill-timed weapon malfunction will limit your offensive capabilities. Or worse yet, your pilot could be injured, compromising his ability to focus on the life-and-death struggle in which he is engaged...

With its dynamic rules system, beautifully detailed components, and range of gameplay options, X-Wing immerses players in the tense cinematic excitement of Star Wars' interplanetary combat. Take to the stars, and decide the fate of the galaxy!

Products Edit

Core Set

Box-SWX01-right

(Announced August 2, 2011 / Released September 14, 2012)

Wave 1

CUSTOM-Wave1 layout

(Announced April 17, 2012 / Released September 14, 2012)

Wave 2

CUSTOM-Wave2 layout

(Announced September 14, 2012 / Released February 28, 2013)

Wave 3

Wave3 layout

(Announced May 4, 2013 / Released September 12, 2013)

Wave 4

Wave4-layout

(Announced February 7, 2014 / Released June 26, 2014)

Wave 5 

SWX23-24-art

(Announced June 13, 2014 / Released November 26, 2014)

Wave 6

Most-Wanted-Backdrop

(Announced August 15, 2014 / Released February 26, 2015)

Aces Packs

(Announced September 16, 2013 / Released March 14, 2014)

(Announced March 18, 2014 / Released September 25, 2014)

Iconic Starships

(Announced August 20, 2013 / Released April 30, 2014)

(Announced August 20, 2013 / Released May 22, 2014)

(Announced December 19, 2014 / Scheduled for Q2 2015)

Supplies/Accessories

(Released August 23, 2012)

(Announced October 11, 2012)

(Announced Feruaryb 5, 2015 / Released February 6, 2015)

(Announced April 15, 2013 / Cancelled)

History Edit

  • X-Wing Miniatures was officially announced on August 2, 2011, by Fantasy Flight Games.
  • It was first released on September 14, 2012.
  • Also in September 2012, Wave 1 was released, adding more TIE Fighter and X-Wing pilots as well as two other iconic star fighters from theStar Wars movies.
  • The release of digital dice apps as well as physical dice packs have further supported game play.
  • In February 2013 Wave 2 was released, adding additional small fighters as well as larger ships, for both factions.
  • In September 2013 Wave 3 was released, offering additional ships for both factions, including vessels designed to serve in a support capacity.
  • In March 2014 the Imperial Aces expansion pack was released, offering two different alternate paint-schemed TIE Interceptors as well as new pilots.
  • In April 2014 the first of the huge ships, the Rebel Transport, was released, and it included an alternate paint-schemed X-Wing with new pilots.
  • In May 2014 the second huge ship, the Tantive IV, was released. The huge ships introduced the epic game play format with 300-point squads. These huge ships diverged from the normal 1:270 scale that had been used up to this point in order to allow for the most realistic inclusion of these ships into the play area without being too cumbersome.
  • The Wave 4 pre-release tournament event "Assault on Imdaar Alpha" occurred the weekend of May 30, 2014 - June 1, 2014.
  • In June 2014 Wave 4 was released. It was the first wave to feature ships only from the Star Wars Expanded Universe.
  • In September 2014, the Rebel Aces expansion was released and it included two different alternate paint-schemed Rebel ships as well as new pilots.
  • Wave 5 was released in November 2014.
  • Wave 6 introduced a third faction to the game, Scum and Villainy, and it was released in February 2015.
  • In December 2014 the third huge ship, the Imperial Raider, was announced and is scheduled for a Q2 2015 release.
  • Official X-Wing Miniatures playmats were announced in February 2015 and were released shortly afterwards.

Latest activityEdit

  • discussion page Talk:E-Wing Expansion Pack
    new comment by Leeock 43 minutes ago
    Comment: I dont really like that at all lol. You dont get to use that second attack untill after all other attacks have taken place. If they could happen side...
  • discussion page Talk:Phases / Order of Gameplay
    new comment by CalmEyE 2 hours ago
    Comment: If you have a focus token on your ship you can spend that token to change all the focus results of a roll into evade results. So, it works just as...
  • discussion page Talk:Phases / Order of Gameplay
    new comment by A Wikia contributor 3 hours ago
    Comment: defending dice, sorry. 
  • discussion page Talk:Phases / Order of Gameplay
    new comment by A Wikia contributor 3 hours ago
    Comment: Brand new to the game...dumb question to be sure.  What's the point of rolling a focus result when you roll defending die? I am not really clear on...
  • discussion page Talk:E-Wing Expansion Pack
    new comment by Third Charmer 4 hours ago
    Comment: The Corran Horn/R2-D2/Fire Control System combo is getting popular when paired with either the Outride or the Falcon, but it's still not always...
  • discussion page Talk:E-Wing Expansion Pack
    new comment by Leeock 4 hours ago
    Comment: So I got one of these and after some play testing im not sure I like it. For the cost and the versatility im just not convinced that its worth...
  • discussion page Talk:TIE Phantom Expansion Pack
    new comment by Third Charmer 6 hours ago
    Comment: True, but I think this is definitely more on the nerf side.  In my experience the chance of successfully blocking a Phantom from decloaking...
  • discussion page Talk:TIE Phantom Expansion Pack
    new comment by A Wikia contributor 6 hours ago
    Comment: Yeah I think the new FAQ was both good and bad for the Phantom. Decloaking at the start of the activation will be a big deal. The phantom's movement...
  • discussion page Talk:Emon Azzameen
    new comment by Third Charmer 8 hours ago
    Comment: Darn, you beat me to it!  Accursed early bedtime.
  • discussion page Talk:TIE Phantom Expansion Pack
    new comment by Third Charmer 8 hours ago
    Comment: Alright, pilots!  New FAQ out last night and the first victim was the Phantom!  It's days as a must-play ship are numbered. Decloaking now occurs in...

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