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Logo-SWX01-TM-white
Welcome to the X-Wing Miniatures Wiki
This wiki is a resource for the X-Wing Miniatures Game published by Fantasy Flight Games, devoted to discussion of builds and strategies with minimal lore.

This is the wiki for First Edition. For Second Edition go here.

About the X-Wing Miniatures Game

Featuring stunningly detailed and painted miniatures, X-Wing recreates exciting Star Wars space battles from small engagements of only a couple of crafts, to large conflicts where multiple squadrons clash. Select and equip your ships, pick your crew, plan your attack, and complete your mission!

Fast and visceral, X-Wing puts you in the middle of fierce Star Wars firefights. Use each craft’s unique maneuver dial to secretly plot its movement action for each turn. After each player has locked in his movement decisions, the dials are revealed and ships are moved. Pepper the enemy with blaster fire as you rush into the dogfight, or move into combat range slowly, attaining deadly target locks before you launch a devastating attack. No matter your plan of attack, you’ll be in total control throughout the tense action!

Also check out the Armada Wiki for our sister game. Many X-Wing players also play Armada for a slower, larger-scale space battle with a greater focus on capital ships.

Contents

Player Resources

Tournament Rules

Tables of Ship Statistics

Game Concepts

Upgrades

Symbol- -rebel
Rebel Alliance / Resistance
Symbol resistance

Small Ships

Large Ships

Huge Ships

Extra Packs


Symbol empire
Galactic Empire / First Order
Symbol first order

Small Ships

Large Ships

Huge Ships

Extra Packs


Symbol scum
Scum & Villainy
Symbol scum

Small Ships

Large Ships

Huge Ships

Extra Packs

Products

Core Sets

Box-SWX01-right
Swx36-box-left

(Announced August 2, 2011 / Released September 14, 2012)

(Announced September 3, 2015 / Released September 4, 2015)

Wave 1

CUSTOM-Wave1 layout

(Announced April 17, 2012 / Released September 14, 2012)

Wave 2

Wave2-Layout

(Announced September 14, 2012 / Released February 28, 2013)

Wave 3

Wave3 layout

(Announced May 4, 2013 / Released September 12, 2013)

Wave 4

Wave4-layout

(Announced February 7, 2014 / Released June 26, 2014)

Wave 5 

SWX23-24-art

(Announced June 13, 2014 / Released November 26, 2014)

Wave 6

Most-Wanted-Backdrop

(Announced August 15, 2014 / Released February 26, 2015)

Wave 7

Wave7-Layout

(Announced April 20, 2015 / Released August 25, 2015)

Wave 8

Wave8-updated

(Announced July 31, 2015 / Released March 17, 2016)

(Announced September 10, 2015 / Released December 17, 2015)

Wave 9

Swx32-36 titleimage

(Announced June 2, 2016 / Released September 22, 2016)

Wave 10

Swx59-63 titleimage

(Announced August 5, 2016 / Released February 2, 2017)

(Announced September 2, 2016 / Released December 15, 2016)

Wave 11

Swx64-66 titleimage

(Announced March 15, 2017 / Released July 17, 2017)

Wave 12

Swx69-70-72 title-image

(Announced August 21, 2017 / Released December 8, 2017)

Wave 13

Swx67-68 titleimage

(Announced September 8, 2017 / Released December 8, 2017)

Wave 14

Swx74-75 title-image

(Announced February 13, 2018)

Themed Packs

(Announced September 16, 2013 / Released March 14, 2014)

Aces-box-right

(Announced March 18, 2014 / Released September 25, 2014)

SWX29-box-left-0

(Announced December 14, 2015 / Released June 30, 2016)

Swx52 box left

(Announced May 4, 2016 / Released October 27, 2016)

Swx57 box 600

(Announced May 30, 2017 / Released October 26, 2017)

Guns for hire 2

(Announced February 13, 2018)

Swx74-75 title-image

Huge Ships

(Announced August 20, 2013 / Released April 30, 2014)

(Announced August 20, 2013 / Released May 22, 2014)

(Announced December 19, 2014 / Released August 13, 2015)

(Announced July 31, 2015 / Released December 21, 2015)

(Announced January 9, 2017 / Released June 8, 2017)


Supplies/Accessories

(Released August 23, 2012)

(Announced October 11, 2012)

(Announced February 5, 2015 / Released February 6, 2015)

(Announced September 17, 2015 / Released June 30, 2016)

(Announced October 22, 2015 / Released March 24, 2016)

(Announced January 15, 2016 / Released January 15, 2016)

(Announced December 8, 2016 / Released December 8, 2016)

(Announced April 15, 2013 / Cancelled)



FFG News and Articles


Forum Activity

Forum Activity


Poll

Where do you usually play X-Wing?
 
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10
 

The poll was created at 00:28 on May 7, 2018, and so far 174 people voted.


Activity Feed

  • edit Saw's Renegades Expansion Pack
    edited by Simon Green 34 minutes ago diff
  • edit Saw's Renegades Expansion Pack
    edited by Simon Green 38 minutes ago diff
    Summary: dont understand why it says there are five cavern angel zealots changed it to three
  • discussion page Talk:Saw Gerrera (Crew)
    new comment by A FANDOM user 8 hours ago
    Comment: I've run almost that exact build with lots of success. The only difference is that I'm using Ezra crew. If you can get the stress (which you will...
  • discussion page Talk:ISB Slicer
    new comment by DragonHeir8585 1 day ago
    Comment: Yeah but I don’t think it’ll work since Epic jam actions (deals stress) are different from standard jam actions (removes tokens).
  • discussion page Talk:Tactical Officer
    new comment by DragonHeir8585 1 day ago
    Comment: I was thinking more Lambda or TIE Shuttle with Systems Officer. Just fly in formation giving TLs and free actions to your squad mates.
  • edit Resistance Sympathizer
    edited by Yakostovian 2 days ago diff
    Summary: removed "rebel alliance pilots" from categories, added "Resistance Pilots" to categories.
  • categorization Resistance Sympathizer
    edited by A FANDOM user 2 days ago diff
    Added category: Resistance Pilots
  • discussion page Talk:Director Krennic
    new comment by Wazat 2 days ago
    Comment: Wow.  I haven't flown this wave yet (gonna be a while before it arrives at my doorstep) so I don't know how OP anything is yet.  I'm primarily...
  • discussion page Talk:Director Krennic
    new comment by Purjutor 2 days ago
    Comment: I just faced Whisper being the optimized prototype, also with Krennic on board. It was a beast. It was so OP my opponent didn't even enjoy flying it....
  • discussion page Talk:TIE Reaper Expansion Pack
    new comment by Wazat 3 days ago
    Comment: Yes, we just haven't seen it yet.  Might have to wait until someone opens the package and posts it online.
  • discussion page Talk:Captain Feroph
    new comment by A FANDOM user 3 days ago
    Comment: Thanks! Really helpful!
  • discussion page Talk:TIE Reaper Expansion Pack
    new comment by A FANDOM user 3 days ago
    Comment: Will there be a card telling us how the Jam action works?
  • discussion page Talk:Expertise
    new comment by Desmothenes44 3 days ago
    Comment: With a name like Expertise, I like the idea of having if work in the bullseye arc.  But I suspect its not in 2.0
  • discussion page Talk:Expertise
    new comment by A FANDOM user 3 days ago
    Comment: Or possibly utilize the bulls eye firing arc
  • discussion page Talk:Expertise
    new comment by Wazat 4 days ago
    Comment: My suspicion is no, given the direction towards less power creep and more tactical combat.  It wasn't in the Rebel Conversion Kit either, unless it...
  • discussion page Talk:Expertise
    new comment by A FANDOM user 4 days ago
    Comment: I know Push the Limit is disappearing. I love this card on my TIE Defenders. Do you think this card makes it to 2.0? Thanks!
  • discussion page Talk:Old Teroch
    new comment by The Scummy Harpoon Marksman 4 days ago
    Comment: Thanks!
  • discussion page Talk:Captain Feroph
    new comment by Wazat 4 days ago
    Comment: Yes that's right.  If he puts a jam token on a ship because they repositioned instead of tokening up, or were stressed, clipped an asteroid, etc,...
  • discussion page Talk:Captain Feroph
    new comment by A FANDOM user 4 days ago
    Comment: How often will his ability trigger in a game? If he uses his action to jam someone, they lose a token, but then they are not jammed anymore. His...
  • discussion page Talk:Jake Farrell
    new comment by DragonHeir8585 4 days ago
    Comment: I know he still exists in 2.0, but he’s no longer the arc-dodger he was. With Intensity, Jake was able to do a ton of maneuvering but that won’t be...